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Scc0343 [Claimed]
03-17-2008, 09:12 AM,
#1
Scc0343 [Claimed]
[Image: S0343.jpg]

[blockquote]
District: Riverside.
Cell name: SilgradCity0343.
Claim Difficulty: Easy-Medium.
NPC's: 7 or more.
Race: Dunmer, Hlaalu.
Class: Poor/Rich.
General info: Check -=this link=-.[/blockquote]

Status: Claimed by Sniper4.


You'll find the exterior and interior building (screenshot) in the cell SilgradCity0343. Use the Silgrad_Tower.esm v2.993 or a higher version.


The NPC('s) must have (full) dialogue and AI, don't forget the pathgrid.
Full AI: Eat, sleep, one drink and/or read package.

I'll set the rotation for the Northmarker and connect the interior to the exterior.

Add a few windows to the interior and to the exterior building as well (matching with the interior).


For reasons of playtesting it's often handy to add a X marker (heading).
When you use the console (~), type coc "XX", replace the "XX" with your cell name.



Background.

The Council house for the Riverside district.
The district administrator is living on the first floor (rich).

The ground-floor houses the central Riverside guard barracks (poor).
The city guards also live here and have to wear Steel armor (placeholder).

The basement is used as an armory.


The layout was originally made by Seniosh except for the basement, the exterior building will be changed later on.

Use the existing cell (SilgradCity0343) and don't delete the exterior building.
Dum loquor, hora fugitĀ  - While I speak the time flies



Ovid 43 BC - 17 AD
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Messages In This Thread
Scc0343 [Claimed] - by sandor - 03-17-2008, 09:12 AM
[No subject] - by Sniper4 - 05-25-2011, 12:01 AM
[No subject] - by sandor - 05-25-2011, 12:14 AM
[No subject] - by Sniper4 - 06-02-2011, 04:06 AM
[No subject] - by sandor - 06-02-2011, 06:35 AM
[No subject] - by Sniper4 - 06-25-2011, 09:28 PM
[No subject] - by sandor - 06-25-2011, 09:46 PM

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