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Region Generation or Mesh Replacement?
03-27-2008, 10:33 PM,
#1
Region Generation or Mesh Replacement?
The question of whether or not we should region generate or replace meshes was brought up in the pinned Status thread which has gotten slightly off topic in places, so I decided to make a specific thread. The choices are simple, we can either region generate or use the converter. Both have their pros and cons I suppose... some are fairly obvious.

Region Generation:
  • Smile Gives us a more control
  • Smile Can be tweaked and edited
  • ;( Is slower (depending on landmass scale, it could take a very long time to generate and create a good preset)
  • ;( More work for exterior modders
Replacement:
  • Smile Very fast - replaces all chosen mesh instances with desired replacements in no time
  • Smile Less work for exterior modders
  • ;( Slightly risky - there's always the chance a misplaced file or texture may be left and publically released
  • ;( Cannot replace tilesets or pieces that snap
  • ;( Some models might not match the TES3 equivalents meaning objects may float, align wrongly or bleed into each other


Messages In This Thread
Region Generation or Mesh Replacement? - by Dave_91 - 03-27-2008, 10:33 PM
[No subject] - by Moryal - 03-27-2008, 11:10 PM
[No subject] - by Seniosh - 03-27-2008, 11:28 PM
[No subject] - by Lightwave - 03-28-2008, 09:37 PM
[No subject] - by Efcaz - 03-28-2008, 10:00 PM
[No subject] - by Dave_91 - 03-28-2008, 10:12 PM
[No subject] - by Moryal - 03-29-2008, 01:24 AM
[No subject] - by Dave_91 - 03-29-2008, 01:31 AM
[No subject] - by Lightwave - 03-29-2008, 12:34 PM
[No subject] - by Moryal - 03-30-2008, 05:47 PM
[No subject] - by VeePee - 05-03-2008, 09:35 AM

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