Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Deepen Moor - Arrenad Cavern [Completed]
08-08-2008, 08:53 PM,
#11
RE: claim
Quote:Originally posted by earendil
I have a couple more questions. What does the pathgrid do for creatures in the cave? Is it meant for wandering NPCs to use? I have several areas where a pathgrid may not be usable for an NPC (rock bridges over a large chasm).

I am almost done with the first draft of my dungeon. I just have to clean up ID names and polish the extraneous bits better.

The layout and plot is as follows:
The first level is winding paths with spiders and rats (I dont know what else goes in caves in this area) much luminous russula, and 2 doors, one which is not locked.
The unlocked door leads to the second level which presents you with 2 paths in front of you. Both lead to a large vertical chasm. One path over a rock bridge leads to eventually a large room with a troll guarding the lost adventurer. He has a key to the next level down below and a not to give his ring back to his wife in Soluthis (an earlier claim of mine). The ring is not on his person, as his ghost has it in the first level pool.
Travelling down the second path leads down to the lover part of the chasm filled with lava and a rock bridge. If you have the key, the path far behind you collapses and traps you in, forcing you to enter the third level.
The third level has the exiled councilor, who is dead. Reading his notes discovers that he has a mild allergy to luminous russola that he wasn't aware of until he was living with it constantly. He discovers the enchantment on the door and makes a ring to counteract it, but the lock is too well made to be had my magical means. Since you have they key, you can take the ring and escape the prison (this is where my problem is, the script on the door should work, I tried with a vanilla oblivion door, but the moldcave doorjamb doesn't like me Sad ). You go up to the locked door from level 1 and see the pool. The ghost appears when you inspect the pool more closely.
The treasure is whatever you find in the 3rd level or on the adventurer.

I hope I'm not being overly ambitious with this claim. I still have to make the reward for the Adventurer's ring when you return it (separate mod file), if you decide to return it. I've been busy with work lately, so progress has been a bit slow, but I should be done with the first complete draft soon.

My understanding is that the pathgrid allows creatures in an area to know where the ground is and if they are spawned, (like through a summon spell) they appear at the nearest node in the pathgrid to where the spell summons them. Without it, creatures placed in a cell will fall through the floor and summon spells won't work. It is also used during the wander package by creatures to move about. If the pathgrid generation doesn't put nodes over a rock bridge and you want them to wander across it, you can manually place nodes for them there and connect them to the rest of the pathgrid.

If you have nodes that are going over a drop-off, you can disconnect them from the node that makes a path through the air so that the creatures don't try to walk there.

It doesn't sound too ambitious to me. It should be workable.
Reply


Messages In This Thread
RE: Deepen Moor - Arrenad Cavern - by earendil - 07-23-2008, 07:00 PM
[No subject] - by TheImperialDragon - 07-24-2008, 12:01 AM
claim - by earendil - 07-24-2008, 02:03 AM
[No subject] - by TheImperialDragon - 07-24-2008, 03:09 PM
[No subject] - by blackbird - 07-25-2008, 08:44 AM
claim - by earendil - 07-25-2008, 07:03 PM
claim - by earendil - 07-30-2008, 10:28 PM
[No subject] - by TheImperialDragon - 07-31-2008, 04:05 PM
claim - by earendil - 08-08-2008, 08:01 PM
RE: claim - by ShadowDancer - 08-08-2008, 08:53 PM
[No subject] - by TheImperialDragon - 08-09-2008, 03:45 AM
[No subject] - by earendil - 08-16-2008, 06:40 AM
[No subject] - by TheImperialDragon - 08-16-2008, 11:35 AM
[No subject] - by SACarrow - 08-16-2008, 11:47 AM
[No subject] - by TheImperialDragon - 08-16-2008, 11:51 AM
[No subject] - by TheImperialDragon - 08-17-2008, 03:59 AM
[No subject] - by earendil - 08-17-2008, 06:57 AM
[No subject] - by TheImperialDragon - 08-20-2008, 01:01 AM
[No subject] - by earendil - 08-20-2008, 03:21 PM
[No subject] - by TheImperialDragon - 08-20-2008, 03:25 PM
[No subject] - by Ibsen's Ghost - 08-20-2008, 05:50 PM
[No subject] - by earendil - 09-17-2008, 12:39 AM
[No subject] - by TheImperialDragon - 10-04-2008, 04:54 AM
[No subject] - by Ibsen's Ghost - 10-04-2008, 09:18 AM
[No subject] - by earendil - 10-04-2008, 05:06 PM
[No subject] - by sandor - 10-05-2008, 01:55 PM
[No subject] - by earendil - 10-05-2008, 04:32 PM
[No subject] - by TheImperialDragon - 10-05-2008, 08:32 PM
[No subject] - by earendil - 10-08-2008, 07:04 PM
[No subject] - by sandor - 10-21-2008, 11:07 AM
[No subject] - by TheImperialDragon - 10-21-2008, 03:52 PM
[No subject] - by Ibsen's Ghost - 10-21-2008, 05:38 PM

Forum Jump:


Users browsing this thread: 2 Guest(s)