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Naga-Cradle Jungle
03-13-2010, 05:07 PM,
#11
 
Sorry - I think I garbled my message!

I meant to say, we could use Xae's impenetrable thickets idea to act the same way mountains did in Morrowind - to force the player to take a long winding path.

Since the thickets can be just a few tens of metres wide this would be even more economical on space than using the height-map for the same effect.
Morcroft Darkes
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Messages In This Thread
Naga-Cradle Jungle - by Ibsen's Ghost - 05-20-2009, 10:25 PM
[No subject] - by Koniption - 05-20-2009, 11:13 PM
[No subject] - by Lady Nerevar - 05-21-2009, 12:02 AM
RE: Naga-Cradle Jungle - by Ibsen's Ghost - 05-21-2009, 07:46 AM
[No subject] - by Xae - 03-13-2010, 08:33 AM
[No subject] - by Ibsen's Ghost - 03-13-2010, 10:09 AM
[No subject] - by Deeza - 03-13-2010, 11:51 AM
[No subject] - by Ibsen's Ghost - 03-13-2010, 01:42 PM
[No subject] - by morcroft - 03-13-2010, 03:54 PM
[No subject] - by Ibsen's Ghost - 03-13-2010, 05:01 PM
[No subject] - by morcroft - 03-13-2010, 05:07 PM
[No subject] - by Ibsen's Ghost - 03-13-2010, 07:05 PM
[No subject] - by blackbird - 03-14-2010, 11:55 AM
[No subject] - by BadCompany - 03-14-2010, 03:11 PM
[No subject] - by Koniption - 03-14-2010, 03:51 PM
[No subject] - by Ibsen's Ghost - 03-14-2010, 06:50 PM

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