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Factions: player-owned forts
03-17-2008, 09:44 PM,
#39
 
Its been a while since I've played Morrowind, and my CD broke Sad so I can't be very specific on the positions of my ideas, and I'm relying more on my thoughts on why the factions would be expanding.

Firstly I think we should try and have separate 'fort' building for each faction. The only fort the player could access would be the one he/she builds, and hence this would be the only one the player owns and can use. In this time of strife on Vvardenfell, all the major players will be attempting to gain a foothold in separate areas and to take advantage of the political turmoil caused by the Oblivion Crisis. So when the player reaches a high enough rank in the faction they side with in the MQ, they get the option to build a new stronghold fort whateveryoucall it, and the other factions build their own as well.

Nord
Description
A small but strong harbour stronghold, centred around docks where Nordic longboats are tied up. A large wooden longhall stands on a small hill overlooking the port. Warehouses and stores on the quayside guard provisions and trade goods from the mainland. Closed to foreigners except the odd Imperial diplomat or mediator. A large wooden wall stands vigilant against attack, with 4 large watch towers, 2 towards the land and 2 towards the sea.
Objective
With the increasing strife between the Nords and Redoran on the mainland, and a Great House War looming over Vvardenfell, the Nords of Sheogorad have appealed to Skyrim for help; this is the result. It aims to serve as a focal point for any Nordic action on mainland Vvardenfell, as well as sending a strong message to the Dunmer. Also aims to allow domination of shipping in these waters.
Location
Somewhere on the north-north-west coast of Vvardenfell, could be on the ashlands or the west gash.

was going to carry on with a few more, but want to see if my ideas are of any use or if this thread is dead Big Grin I envisage these forts as being destructable during the war - if you want to clear Vvardenfell of Skyrim's imperialism, so be it :goodjob: similiarly, you can leave them be. This would make it easier to sort out the post-war situation as its simpler to edit or destroy newly built places.

Of course I'm saying this knowing sweet f**k all about the MQ, so feel free to tear apart my idea :yes:
Writer, Ideas, Concept
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Messages In This Thread
Factions: player-owned forts - by KuKulzA - 01-27-2006, 05:36 AM
RE: Factions: player-owned forts - by batman - 01-27-2006, 05:45 AM
[No subject] - by KuKulzA - 01-27-2006, 06:03 AM
[No subject] - by Arbiter - 01-27-2006, 01:14 PM
[No subject] - by KuKulzA - 01-27-2006, 07:53 PM
[No subject] - by Arbiter - 01-27-2006, 10:36 PM
[No subject] - by syko - 01-28-2006, 12:04 AM
[No subject] - by KuKulzA - 01-28-2006, 02:04 AM
[No subject] - by syko - 01-28-2006, 02:34 AM
[No subject] - by Lady Nerevar - 01-28-2006, 04:57 PM
[No subject] - by batman - 01-28-2006, 05:59 PM
[No subject] - by KuKulzA - 01-28-2006, 08:21 PM
[No subject] - by batman - 01-28-2006, 08:28 PM
[No subject] - by KuKulzA - 01-28-2006, 08:42 PM
[No subject] - by batman - 01-28-2006, 09:22 PM
[No subject] - by KuKulzA - 01-28-2006, 10:20 PM
[No subject] - by batman - 01-28-2006, 10:23 PM
[No subject] - by Lady Nerevar - 01-29-2006, 12:42 AM
[No subject] - by KuKulzA - 01-29-2006, 01:15 AM
[No subject] - by batman - 01-29-2006, 01:34 AM
[No subject] - by Lady Nerevar - 01-29-2006, 05:35 PM
[No subject] - by KuKulzA - 01-29-2006, 05:50 PM
[No subject] - by Arbiter - 01-29-2006, 08:35 PM
[No subject] - by batman - 01-30-2006, 02:30 AM
[No subject] - by Arbiter - 01-30-2006, 10:56 AM
[No subject] - by KuKulzA - 04-10-2007, 09:45 PM
[No subject] - by Moryal - 04-10-2007, 11:50 PM
[No subject] - by KuKulzA - 04-10-2007, 11:58 PM
[No subject] - by Moryal - 04-11-2007, 12:19 AM
[No subject] - by Kurtz - 07-27-2007, 05:31 AM
[No subject] - by Ebonyknight - 07-27-2007, 02:42 PM
[No subject] - by Tlo1048 - 07-27-2007, 09:50 PM
[No subject] - by Ebonyknight - 07-28-2007, 06:10 PM
[No subject] - by KuKulzA - 07-29-2007, 09:27 PM
[No subject] - by Ebonyknight - 07-29-2007, 09:38 PM
[No subject] - by KuKulzA - 07-29-2007, 11:38 PM
[No subject] - by RA22 - 08-10-2007, 08:55 PM
RE: Telvanni player-owned forts - by Jedial - 11-11-2007, 06:58 PM
[No subject] - by Coinneach - 03-17-2008, 09:44 PM

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