Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
The Sounds of the Marsh
03-23-2010, 11:49 PM,
#21
 
Maybe oppressive wasn't the right word, but definitely rich. I think the sounds should convey the life and depth of the environment, to really give it a sense of realism and character.

I'm not saying I want something that's loud and intrusive, but rather a pallet of sounds that emphasizes a complex and enticing environment, one which should entice the player to explore.
Reply


Messages In This Thread
The Sounds of the Marsh - by Deeza - 02-24-2010, 08:18 PM
[No subject] - by Koniption - 02-24-2010, 08:52 PM
[No subject] - by Xae - 02-24-2010, 08:53 PM
[No subject] - by Deeza - 02-24-2010, 09:08 PM
[No subject] - by Xae - 02-24-2010, 09:32 PM
[No subject] - by Ibsen's Ghost - 02-24-2010, 10:26 PM
[No subject] - by Deeza - 02-24-2010, 11:24 PM
[No subject] - by Koniption - 02-25-2010, 01:44 AM
[No subject] - by Xae - 02-25-2010, 02:51 AM
[No subject] - by Ibsen's Ghost - 02-25-2010, 08:06 PM
[No subject] - by Yali - 03-20-2010, 03:59 AM
[No subject] - by Xae - 03-20-2010, 08:23 AM
[No subject] - by Yali - 03-20-2010, 05:05 PM
[No subject] - by Deeza - 03-20-2010, 05:19 PM
[No subject] - by Yali - 03-20-2010, 06:22 PM
[No subject] - by Ibsen's Ghost - 03-20-2010, 06:54 PM
[No subject] - by Deeza - 03-20-2010, 11:59 PM
[No subject] - by Ibsen's Ghost - 03-21-2010, 11:30 AM
[No subject] - by Xae - 03-23-2010, 02:01 PM
[No subject] - by Ibsen's Ghost - 03-23-2010, 06:10 PM
[No subject] - by Yali - 03-23-2010, 11:49 PM

Forum Jump:


Users browsing this thread: 2 Guest(s)