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Creature Concept: the Hackwing
04-18-2010, 11:02 PM,
#5
 
Quote:Originally posted by Koniption
I might try to make the hackwing, and make it a creature anyway, because I have an idea for it to fly to great heights, and then fly to ground level to attack the player, then fly back up into the sky...it's not something I've tried before, and I haven't worked out all the details for it yet.
Not planning the transition between flying and ground level with equip/unequip animations, are you? The limitation to such a method is that the creature's bounding box can't move along the z-axis from animations, so you'd have to find some way of scripting the creature up into the air, and keeping it there.
Quote:Originally posted by Ibsen's Ghost
I'd considered adding that mod. mr_siika is a truly talented member of the OB community.
Being one involved in the creation of Mr Siika's mod, I can say that it's an efficient implementation that can quickly add atmosphere to the game.
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Messages In This Thread
Creature Concept: the Hackwing - by Deeza - 04-17-2010, 10:22 PM
[No subject] - by Koniption - 04-18-2010, 12:06 AM
[No subject] - by Ibsen's Ghost - 04-18-2010, 02:19 AM
[No subject] - by Deeza - 04-18-2010, 01:41 PM
[No subject] - by nick_op - 04-18-2010, 11:02 PM

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