Creature Concept: the Hackwing
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04-18-2010, 11:02 PM,
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Quote:Originally posted by KoniptionNot planning the transition between flying and ground level with equip/unequip animations, are you? The limitation to such a method is that the creature's bounding box can't move along the z-axis from animations, so you'd have to find some way of scripting the creature up into the air, and keeping it there. Quote:Originally posted by Ibsen's GhostBeing one involved in the creation of Mr Siika's mod, I can say that it's an efficient implementation that can quickly add atmosphere to the game. |
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Messages In This Thread |
Creature Concept: the Hackwing - by Deeza - 04-17-2010, 10:22 PM
[No subject] - by Koniption - 04-18-2010, 12:06 AM
[No subject] - by Ibsen's Ghost - 04-18-2010, 02:19 AM
[No subject] - by Deeza - 04-18-2010, 01:41 PM
[No subject] - by nick_op - 04-18-2010, 11:02 PM
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