Custom speedtrees not visible when distant
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10-24-2010, 10:13 PM,
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Quote:Originally posted by morcroft Hi Morcroft, Yeah, you did mislead me when you wrote that you already tried TesLODGen, heheh. I was thinking "If he already tried that program, then some other factor must be screwing things up." But I did come across some differences in behavior when testing with and without the "middleman" folder(s), and when one has not run TesLODGen yet - my explanation below also sums up why I thought a "middleman" folder was to blame. You also might find the below, interesting. I'm gonna use the folder paths of the Live Oaks that you made for BM as an example: If spt in "Data\trees\bm\*.spt" AND If billboard textures in "Data\textures\trees\billboards\bm\*.dds" THEN.. ...the live oak is not visible until player gets close enough, upon which it suddenly pops into view. Once close to see it, then when going further from it, the tree goes to billboard mode, the billboard which then quickly disappears the further you keep going away from the tree so that nothing is visible at all. In other words, the billboard only lasts a short "distance amount" as you go further from the live oak. ........... If spt in "Data\trees\*.spt" AND If billboard textures in "Data\textures\trees\billboards\*.dds" THEN... ...again, live oak is not visible until player is close enough, upon which it pops into view. Once close to see it, then when going further away from it, the tree goes to billboard mode...but, this time the billboard is visible for a lot longer "distance amount" as you go further from the tree, until the billboard suddenly disappears and nothing is visible at all. So, I thought I was getting closer to the truth by deleting the "middleman" folders, because the billboard stayed visible for a lot longer. It was after that, that I tried TesLODGen, to see if it would bridge the gap in my results, which it succeeded. I saw this behavior through two ingame playthroughs, upon which I switched out using or not using "middleman" folders - one or the other for each playthrough. So I haven't doublechecked if I can replicate the behavior of middleman folders vs no middleman folders. Koniption
Yeah, don't let those little turds get you down. Dingleberries stick for a while, but eventually they fall off.
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Messages In This Thread |
Custom speedtrees not visible when distant - by morcroft - 10-23-2010, 10:31 PM
[No subject] - by Koniption - 10-24-2010, 02:55 PM
[No subject] - by morcroft - 10-24-2010, 08:29 PM
[No subject] - by Koniption - 10-24-2010, 10:13 PM
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