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Dialogue for the Morag Tong
12-31-2010, 12:04 PM,
#11
 
Quote:Originally posted by Seniosh
Ahh, ok that makes sense.

I believe I did that because I didn't want the same greeting to appear each time you talked to someone, and "random" seemed the logical way to do that. Obviously it seems that it only worked out that way because the general dialogue probably hadn't been created yet when I tested this.
Even without our own generic dialogue, the vanilla generic dialogue would overrule your GREETING topics.


Quote:Originally posted by Seniosh
Is there any way to get a randomized greeting from the specific dialogue quest? Just to break up the monotony, each character has a few greetings, and I am under the impression that if I remove the random flags, the game will just pick the first greeting that works.
You could use 'GetRandomPercent' as a condition. Keep in mind the the GREETING infos are processed from the top to the bottom. So a lower percentage at the top and a higher percentage for the lower infos. However it requires extensive testing to get the desired result.

I hope that solves your problem. Smile
Dum loquor, hora fugitĀ  - While I speak the time flies



Ovid 43 BC - 17 AD
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Messages In This Thread
Dialogue for the Morag Tong - by Seniosh - 12-21-2010, 04:23 AM
RE: Dialogue - by AnImpatientFan - 12-21-2010, 04:27 AM
[No subject] - by Seniosh - 12-21-2010, 05:00 AM
[No subject] - by AnImpatientFan - 12-21-2010, 05:04 AM
[No subject] - by Seniosh - 12-22-2010, 06:15 AM
[No subject] - by sandor - 12-22-2010, 03:04 PM
[No subject] - by Seniosh - 12-23-2010, 07:16 PM
[No subject] - by sandor - 12-23-2010, 07:50 PM
[No subject] - by sandor - 12-27-2010, 09:09 AM
[No subject] - by Seniosh - 12-31-2010, 03:02 AM
[No subject] - by sandor - 12-31-2010, 12:04 PM
[No subject] - by Seniosh - 01-02-2011, 10:31 PM
[No subject] - by sandor - 01-03-2011, 05:09 PM

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