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Dialogue for the Morag Tong
01-03-2011, 05:09 PM,
#13
 
Quote:Originally posted by Seniosh
I have noticed that the crime dialogue uses random flags, so that each set of conditions has two possible greetings. Is this possible because the Crime dialogue quest is set to 90 priority, so it will nearly always override generic dialogue? Or is it a script. I ask because I was trying to do the same thing as the crime dialogue. I wanted to have one or two different greetings for each set of conditions, so that my NPCs would not just say the same thing every time.
For example the Greetings are controlled by their conditions (like 'IsGuard').

If the condition isn't true the normal Generic dialogue kicks in.
Priority plays a role.

If you specify which infos you're referring to, it's possible to explain how it works.
Dum loquor, hora fugitĀ  - While I speak the time flies



Ovid 43 BC - 17 AD
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Messages In This Thread
Dialogue for the Morag Tong - by Seniosh - 12-21-2010, 04:23 AM
RE: Dialogue - by AnImpatientFan - 12-21-2010, 04:27 AM
[No subject] - by Seniosh - 12-21-2010, 05:00 AM
[No subject] - by AnImpatientFan - 12-21-2010, 05:04 AM
[No subject] - by Seniosh - 12-22-2010, 06:15 AM
[No subject] - by sandor - 12-22-2010, 03:04 PM
[No subject] - by Seniosh - 12-23-2010, 07:16 PM
[No subject] - by sandor - 12-23-2010, 07:50 PM
[No subject] - by sandor - 12-27-2010, 09:09 AM
[No subject] - by Seniosh - 12-31-2010, 03:02 AM
[No subject] - by sandor - 12-31-2010, 12:04 PM
[No subject] - by Seniosh - 01-02-2011, 10:31 PM
[No subject] - by sandor - 01-03-2011, 05:09 PM

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