Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
A Velothi Exterior Tileset
01-14-2011, 09:49 PM,
#11
 
Quote:Originally posted by Zurke
That sounds like a great idea TID. But how would those tiles effect the FPS?
I guess that depends. Normally meshes would not affect the FPS in any noticeable way. However, when you get into high face counts, parralax mapping, or complex collision shapes, I would say that's when the FPS is most affected. The last in that list should not be a problem for meshes like these.

However, I would need to either use parralax mapping or a higher face count (or a combination) in order to achieve a realistic rocky-surface appearance. If I'm careful though, these should not be done to an extent that would cause a noticeable FPS drop.
Reply


Messages In This Thread
A Velothi Exterior Tileset - by TheImperialDragon - 01-08-2011, 06:48 PM
[No subject] - by jucklesjenk - 01-08-2011, 06:50 PM
[No subject] - by TheImperialDragon - 01-08-2011, 07:02 PM
[No subject] - by Zurke - 01-08-2011, 10:28 PM
[No subject] - by Pride - 01-08-2011, 10:28 PM
[No subject] - by Koniption - 01-09-2011, 02:23 AM
[No subject] - by sandor - 01-09-2011, 08:31 AM
[No subject] - by Deeza - 01-10-2011, 06:52 AM
[No subject] - by TheImperialDragon - 01-14-2011, 05:36 AM
[No subject] - by Zurke - 01-14-2011, 01:38 PM
[No subject] - by TheImperialDragon - 01-14-2011, 09:49 PM
[No subject] - by sandor - 01-18-2011, 01:54 PM
[No subject] - by TheImperialDragon - 06-30-2011, 01:03 PM

Forum Jump:


Users browsing this thread: 1 Guest(s)