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Triggerzones and Follow Package
02-20-2011, 12:52 AM,
#1
Triggerzones and Follow Package
Hi all Smile

I thought I would post this on the FAQ board to see if others have encountered this issue and have a solution. Or just have a solution.

In certain parts of Silgrad City we use triggerzones instead/for doors. It adds to a more open feeling. These zones work for the player and for NPCs going about their AI, traveling to and fro.

We have a quest where the player is helping an NPC with a problem. The NPC has an 'follow' package which is used to get the NPC from point A to point B, with the player leading.

For some reason the NPC will not use the triggerzone or the triggerzone will not activate for the NPC. The NPC will however follow the player through regular gates and doors.

I have tried a number of different things.

- change the package to 'accompany'
- altered the pathgrid
- moved the triggerzone

As I said the zone works for other NPC AI and for the player. So I am left with the idea that it is some how the current NPC package. Possibly indirectly, like when the player leaps the NPC does not know to follow?

Follow package:

- No schedule
- A couple of conditions to activate the package
- No location
- The target is player

Any ideas?
Charles
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Messages In This Thread
Triggerzones and Follow Package - by Zurke - 02-20-2011, 12:52 AM
[No subject] - by Koniption - 02-20-2011, 03:22 AM
RE: Triggerzones and Follow Package - by sandor - 02-20-2011, 10:34 AM
[No subject] - by Zurke - 02-20-2011, 04:22 PM
[No subject] - by Zurke - 02-20-2011, 06:42 PM
[No subject] - by Koniption - 02-20-2011, 10:05 PM
[No subject] - by Zurke - 02-21-2011, 01:05 AM
[No subject] - by Koniption - 02-21-2011, 03:11 AM
[No subject] - by Koniption - 02-22-2011, 02:53 AM
[No subject] - by sandor - 02-22-2011, 02:58 AM
[No subject] - by Zurke - 02-22-2011, 10:31 PM

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