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Wamasus Hills Development
03-24-2011, 08:49 PM,
#1
Wamasus Hills Development
I started assembling items for the Wamasus Hills. It shouldn't be too hard a task from the design point of view as it will be a fairly barren preset compared to the dense landscapes we have elsewhere. However, as my colour sense is utter crap, I could really use some help in establishing the overall look for this one.

I figured I'd go for a preset based on the Colovian Highlands but thought I might try reddening the textures for a unique look. I attached the textures I adjusted here but feared that this might be too red and garish and may conflict with other items that I planned to use such as the rock and tree textures in the last shot.

I can, of course, darken what you see here but I have no idea about 'conflicting colours' due to my colourblindness.

For my own reference, I added a 'colour burst' of red with saturation set to 45.
Cunning Linguist (Writer and Voice Actor - Lost Spires, St and many, many more.)
Lizard King - Leader of the Black Marsh mod
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Messages In This Thread
Wamasus Hills Development - by Ibsen's Ghost - 03-24-2011, 08:49 PM
[No subject] - by Koniption - 03-24-2011, 09:20 PM
[No subject] - by Ibsen's Ghost - 03-24-2011, 11:07 PM
[No subject] - by Koniption - 03-24-2011, 11:18 PM
[No subject] - by morcroft - 03-25-2011, 12:03 AM
[No subject] - by Ibsen's Ghost - 03-25-2011, 07:42 PM
[No subject] - by Ibsen's Ghost - 03-25-2011, 09:34 PM
[No subject] - by Ibsen's Ghost - 03-26-2011, 02:42 PM
[No subject] - by Mizreg - 09-28-2011, 07:53 AM
[No subject] - by Ibsen's Ghost - 09-28-2011, 05:40 PM
[No subject] - by Mizreg - 09-28-2011, 07:39 PM
[No subject] - by Ibsen's Ghost - 09-30-2011, 06:09 PM

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