Technical Info concerning Interiors
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06-14-2009, 08:52 AM,
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How to create a multi point patrol route?
CS Wiki.
S = Screenshot Destination = AI location A few important requirements. Keep in mind that AI packages are executed from the top to the bottom (higher to lower priority).
Why does it work? [blockquote] The GuardPatrolBegin pack is lowest in the patrol list and the NPC starts there (editor location). In the Areya test example (S) from Soluthis (StRwNPCmlapGuardDay01) there are 4 patrol points (03, 13 and 17) including the GuardPatrolBegin (19). The top pack 03 (highest priority) will be executed before the other packs (GetDistance for the marker 19 on the editor location <128 ), the destination will be the marker for pack 03, because of the must reach location flag the NPC can't return to the editor location. Pack13 (GetDistance near marker 03 <128 ), sets the destination for the marker of pack 13, because of the must reach location flag the NPC can't return. Pack17 (GetDistance near marker 13 <128 ), sets the destination for the marker 17, because of the must reach location flag the NPC can't return. After reaching marker 17 the other packs (03/13/17) don't pass the distance (condition) test, distance >128 from their markers and the GuardPatrolBegin pack ensures that the NPC returns to the editor loc. (must reach location flag). As long as the time and duration are true, the NPC will continue to patrol (AI loop). [/blockquote] GuardPatrolBegin pack | GetDistance value | AI packs
Dum loquor, hora fugitĀ - While I speak the time flies
Ovid 43 BC - 17 AD |
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Technical Info concerning Interiors - by sandor - 04-24-2006, 03:30 PM
RE: Technical Info conc. the Reich Parkeep Interiors - by sandor - 04-24-2006, 05:37 PM
RE: Technical Info conc. the Reich Parkeep Interiors - by sandor - 04-24-2006, 09:31 PM
RE: Technical Info conc. the Reich Parkeep Interiors - by sandor - 04-24-2006, 10:37 PM
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How to create a multi point patrol route? - by sandor - 06-14-2009, 08:52 AM
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