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Technical Info concerning Interiors
04-24-2006, 05:37 PM,
#2
RE: Technical Info conc. the Reich Parkeep Interiors
The first Topic.

The Northmarker, the rotation and "XYZ" placement

If the rotation of the exterior building is -40. The Northmarker placed aside the interior has a rotation of +40. The "WatersEdgeBieneAmelionsHouse" is nice example. XYZ is at 0, you can find many of these interiors in Oblivion.

If you see an interior with a "XYZ" not equal to 0, I think the following applies. Many people start the right placement (XYZ=0) of the tileset pieces. But during the modding process they shifted the whole interior.
I think that was the case with the Oblivion team as well, you'll see many interiors (in Oblivion) which differ (even with rotated interiors) from the ideal situation.


The official guideline: Create a new interior with a "XYZ"=0. If the numbers are not equal to 0, it's not a big issue. The claimholder doesn't have to change "XYZ" numbers. The interior rotation has to be equal to 0.




blue[/HR]
Second Topic.

Bartering

If your NPC has to barter do as follows:

First create a new container (or make a copy of a merchant container for your kind of class). Place the chest under the interior (floating in "space"). Add the objects you like to sell (-5 wine etc, -5 mugs etc.).
Assign ownership to the chest and check "persistent ref.".

The "-" means: Unlimited stock.

Select your NPC and double click.

Edit base.
Go to the AI.

Check what you like him to sell/buy (uncheck autocalc) . Give him barter gold and add e.g. "aaaserviceseditorloc8812". If you want to edit the time, create a new package. The defined time, is the time during which the NPC can barter.

Save etc.

Select your NPC again.

Go to the tab "merchant container" and select "ref. in render window", select your merchant container.

If you already assigned ownership to the container you don't have to select the container through the tab "merchant container".

AI package.

More info.
Dum loquor, hora fugitĀ  - While I speak the time flies



Ovid 43 BC - 17 AD


Messages In This Thread
Technical Info concerning Interiors - by sandor - 04-24-2006, 03:30 PM
RE: Technical Info conc. the Reich Parkeep Interiors - by sandor - 04-24-2006, 05:37 PM
[No subject] - by sandor - 04-25-2006, 04:18 PM
[No subject] - by sandor - 04-26-2006, 01:50 PM
[No subject] - by sandor - 04-27-2006, 03:16 PM
[No subject] - by sandor - 04-28-2006, 04:30 PM
[No subject] - by sandor - 04-29-2006, 02:55 PM
[No subject] - by sandor - 04-30-2006, 02:13 PM
[No subject] - by sandor - 05-01-2006, 02:34 PM
[No subject] - by sandor - 05-06-2006, 03:25 PM
[No subject] - by sandor - 05-07-2006, 07:34 PM
[No subject] - by sandor - 05-08-2006, 12:28 PM
[No subject] - by sandor - 05-09-2006, 03:41 PM
[No subject] - by sandor - 05-11-2006, 03:16 PM
[No subject] - by sandor - 05-16-2006, 08:48 AM
[No subject] - by sandor - 05-17-2006, 03:08 PM
[No subject] - by sandor - 05-22-2006, 11:32 PM
[No subject] - by sandor - 05-25-2006, 12:57 PM
[No subject] - by sandor - 05-29-2006, 01:53 PM
[No subject] - by sandor - 06-19-2006, 09:02 PM
[No subject] - by sandor - 06-28-2006, 04:11 PM
[No subject] - by sandor - 06-29-2006, 06:32 PM
[No subject] - by sandor - 07-16-2006, 10:51 PM
[No subject] - by sandor - 08-19-2006, 03:49 PM
[No subject] - by sandor - 09-27-2006, 08:52 AM
[No subject] - by sandor - 09-27-2006, 04:43 PM
[No subject] - by sandor - 09-27-2006, 07:24 PM
[No subject] - by sandor - 10-11-2006, 04:26 PM
[No subject] - by sandor - 10-18-2006, 08:05 AM
[No subject] - by sandor - 01-05-2007, 06:55 PM
[No subject] - by sandor - 04-23-2007, 02:47 PM
[No subject] - by sandor - 10-21-2007, 10:58 AM
[No subject] - by sandor - 03-12-2008, 02:41 PM
[No subject] - by sandor - 06-11-2012, 12:17 PM

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