Technical Info concerning Interiors
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04-25-2006, 04:18 PM,
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Dialogue II
Adding topics via script and why to start from scratch with a new NPC (no copy). Adding topics via script. As I said in Dialogue I you can add topics via a small listing (add topic) in the topics tab of the quest menu. It's also possible to add topics via script. Go to your NPC. Double click and select "Edit base". Go to the script listing and click on the button with "...". Now you can add a new script. Type the following (for Baro Carbo in ReichParkeep18). Code: Scriptname StSrRPC18servantScript Don't copy a NPC. If you make a copy of an existing NPC, you copy everything. This means AI packages, dialogue etc. This could lead to unwanted side effcts in-game. For example dialogue you don't want or strange AI behaviour. Of course you can "clean" the AI and dialogue, a lot of work and it's easy to forget something. It's a lot more fun to start from scratch. Class and race determine the basics for the dialogue. For example a "Merch Publician" and "Imperial". The NPC will have the standard greetings for a Imperial NPC and the class arranges the correct answers for bartering etc.
Dum loquor, hora fugitĀ - While I speak the time flies
Ovid 43 BC - 17 AD |
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Technical Info concerning Interiors - by sandor - 04-24-2006, 03:30 PM
RE: Technical Info conc. the Reich Parkeep Interiors - by sandor - 04-24-2006, 05:37 PM
RE: Technical Info conc. the Reich Parkeep Interiors - by sandor - 04-24-2006, 09:31 PM
RE: Technical Info conc. the Reich Parkeep Interiors - by sandor - 04-24-2006, 10:37 PM
[No subject] - by sandor - 04-25-2006, 04:18 PM
[No subject] - by sandor - 04-26-2006, 01:50 PM
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How to create a multi point patrol route? - by sandor - 06-14-2009, 08:52 AM
[No subject] - by sandor - 06-11-2012, 12:17 PM
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