Technical Info concerning Interiors
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04-26-2006, 01:50 PM,
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Fifth Topic
Light Settings Select your cell in the cell view window (screenshot 1), then right click and select edit. Select the "lighting" (screenshot 2) tab. You normally change the ambient one (Red, Green and Blue). Lighting is very important to create the right atmosphere. Make sure there is enough light, so the player can see what he/she should see or it should be intentional (dark) for example an abandoned house. I am talking about the interiors for Reich Parkeep, Soluthis, Steadhelm etc. I am not referring to dungeons or caves. If you set the light setting (intentional) very bright (e.g. 150,150,150), bear in mind that there should be some source from which the light is coming. You have to add enough "Candlestick04Fake" etc. If you place a lot of normal candlesticks etc. the interior gets even brighter! A very bright interior without any lights (it could be intentional) would be strange and not normal. So I recommend to start with a lower light setting (e.g. 50,50,50) and try to "light" the interior with real lights (no fakes). Check this link as well (especially for large interiors). If you think it's still too dark, it's possible to make it brighter via the edit function, as described above. If necessary, correct the number of light sources with a few fakes. There are also a number of other lights (looking like a lightbulb) for example ARBlueAmb300 (starting with AR..). You can use these to mimic sunlight shining into the interior etc. You could create special light effects, but always keep in mind (in a normal interior): Where does the light come from, the source e.g. sun, candles etc. Hereafter is a list with settings used in Oblivion, for your reference. It's a selection, maybe it can help you to find the right setting for your own interior. The numbers mean the settings for R, G and B. AnvilCastleDiningHallandServantQuarters hall 48 48 64 AnvilCastlePrivateQuarters 39 37 48 AnvilChapelHall 25 25 25 AnvilFightersGuild 30 29 35 AnvilTheCountsArms 31 32 37 BravilAndragilHouse 41 51 61 BravilCastleGreatHall 40 50 60 BravilFightersGuild 40 50 60 BravilFightersGuildBasement 40 50 60 BravilRanalineHouse 40 50 60 BrumaArnorasHouse 20 20 10 BrumaBradonLirriansHouse 53 67 83 BrumaCastleDungeon 25 25 25 BrumaCastleGreatHall 25 25 25 BrumaHelviusCeciasHouse 40 40 40 BrumaMagesGuild 35 35 35 BrumaMagesGuildBasement 70 70 70 CheydinhalAldosOthransHouse 50 50 50 CheydinhalBorbasGoodsandStores 50 50 50 CheydinhalFightersGuild 46 51 55 CheydinhalMachNasBooks 46 50 55 ChorrolFireAndSteel 35 35 35 ChorrolJirolinDoransHouse 45 45 68 ChorrolMagesGuild 75 75 75 ChorrolMagesGuildBasement 60 60 60 ChorrolReynaldJemanesHouse 25 25 25 ChorrolReynaldJemanesBasement 47 47 66. ICArcaneUniversitySpellmaker 50 50 50 ICArenaBloodworks 70 50 50 ICElvenGardensDovynArensHouseUpstairs 50 50 50 ICElvenGardensGeemJasaiinsHouseBasement 30 30 30 ICElvenGardensIdaVlinormansHouseBasement 30 26 34 ICElvenGardensRajhansHouse 50 50 50 ICElvenGardensRajhansHouseBasement 30 30 30 ICImperialLegionHQBarracks 50 50 50 ICImperialLegionWatchTowerNECaptainsQuarters 60 60 60 ICMarketDistrictAFightingChance 50 50 50 ICMarketDistrictDivineElegance 50 50 50 ICMarketDistrictDivineEleganceBasement 30 30 30 ICPalaceLibrary 15 18 18 ICPalacePrivateQuarters 15 18 18 ICTalosPlazaAgarmirsHouse 50 50 50 ICTalosPlazaAgarmirsHouseBasement 60 60 60 ICTalosPlazaHelvoAtiusHouse 50 50 50 ICTalosPlazaHelvoAtiusHouseBasement 50 50 50 ICTalosPlazaTheTiberSeptimHotel 75 75 75 ICTempleDistrictAmantiusAllectusHouse 50 50 50 ICTempleDistrictAmantiusAllectusBasement 50 50 50 ICTempleDistrictSalomonGeonettesHouse 50 50 50 ICTempleDistrictSalomonGeonettesBasement50 50 50 ICWaterfrontDarelothsHouse 50 50 50 ICWaterfrontImpTradingCoOffice 50 50 50 ImperialSewerSystemSE 10 17 14 KindredCavern02 20 21 22 KvatchCastleRooms 37 37 37 LeyawiinAhdarjisHouse 40 50 60 LeyawiinAlvalUvanisHouse 40 50 60 LeyawiinAlvalUvanisHouseBasement 40 50 60 LeyawiinCastlePrivateQuarters 32 32 43 LeyawiinFightersGuild 41 51 61 LeyawiinFightersGuildBasement 40 50 60 SkingradBernadettePenelesHouse 30 30 30 SkingradGlarthirsHouse 75 75 75 sandor has attached these images (downsized versions): screen1.jpg (134.02 KB) | screen2.jpg (105 KB)
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Ovid 43 BC - 17 AD |
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Technical Info concerning Interiors - by sandor - 04-24-2006, 03:30 PM
RE: Technical Info conc. the Reich Parkeep Interiors - by sandor - 04-24-2006, 05:37 PM
RE: Technical Info conc. the Reich Parkeep Interiors - by sandor - 04-24-2006, 09:31 PM
RE: Technical Info conc. the Reich Parkeep Interiors - by sandor - 04-24-2006, 10:37 PM
[No subject] - by sandor - 04-25-2006, 04:18 PM
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