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Technical Info concerning Interiors
05-06-2006, 03:25 PM,
#12
 
The Eight Topic.

Pathgrid, Technical


Quote:From the Construction Set Wiki
The movement AI in Oblivion is assisted by a set of path grids. Normally the render window does not display the path grids. To see them, you can select the Path Grid Editing icon from the tool bar, or you can select Edit Cell Grid Path from the World menu.

The path grids are red, orange and blue tetrahedrons connected by yellow lines. The tetrahedrons are safe places an actor can stand. The lines are valid paths to travel between the points.

* Blue Points: The preferred travel path. When determining the path to travel, actors prefer to use blue points.

* Red Points: Normal points, hand placed.

* Orange Points: Automatically generated points. They act just like the red points.

In the path grid edit mode, you cannot select normal objects. The only objects that can be manipulated are path grid objects.

To add a grid point, right click on the location in the render window. The point will appear at that point. Path grid points are always placed on surface. They are never placed floating.

To move a grid point, select it with the left mouse button. As long as you hold the button down, the grid point moves with the mouse. You can then use the "F" key to make it "fall" to the ground if necessary.

To add or remove a link, select a point with the left mouse button. While holding down the Ctrl key, select another grid point. A link is made. If a link already exists, it is removed.

Grid points can also be added with a link automatically placed with the previous grid point by holding the Ctrl key and right-clicking on the point where the grid point should appear.

CS Wiki Main page.

To add the blue tetrahedrons (points) hold CTRL and ALT and right-click.
Dum loquor, hora fugitĀ  - While I speak the time flies



Ovid 43 BC - 17 AD


Messages In This Thread
Technical Info concerning Interiors - by sandor - 04-24-2006, 03:30 PM
[No subject] - by sandor - 04-25-2006, 04:18 PM
[No subject] - by sandor - 04-26-2006, 01:50 PM
[No subject] - by sandor - 04-27-2006, 03:16 PM
[No subject] - by sandor - 04-28-2006, 04:30 PM
[No subject] - by sandor - 04-29-2006, 02:55 PM
[No subject] - by sandor - 04-30-2006, 02:13 PM
[No subject] - by sandor - 05-01-2006, 02:34 PM
[No subject] - by sandor - 05-06-2006, 03:25 PM
[No subject] - by sandor - 05-07-2006, 07:34 PM
[No subject] - by sandor - 05-08-2006, 12:28 PM
[No subject] - by sandor - 05-09-2006, 03:41 PM
[No subject] - by sandor - 05-11-2006, 03:16 PM
[No subject] - by sandor - 05-16-2006, 08:48 AM
[No subject] - by sandor - 05-17-2006, 03:08 PM
[No subject] - by sandor - 05-22-2006, 11:32 PM
[No subject] - by sandor - 05-25-2006, 12:57 PM
[No subject] - by sandor - 05-29-2006, 01:53 PM
[No subject] - by sandor - 06-19-2006, 09:02 PM
[No subject] - by sandor - 06-28-2006, 04:11 PM
[No subject] - by sandor - 06-29-2006, 06:32 PM
[No subject] - by sandor - 07-16-2006, 10:51 PM
[No subject] - by sandor - 08-19-2006, 03:49 PM
[No subject] - by sandor - 09-27-2006, 08:52 AM
[No subject] - by sandor - 09-27-2006, 04:43 PM
[No subject] - by sandor - 09-27-2006, 07:24 PM
[No subject] - by sandor - 10-11-2006, 04:26 PM
[No subject] - by sandor - 10-18-2006, 08:05 AM
[No subject] - by sandor - 01-05-2007, 06:55 PM
[No subject] - by sandor - 04-23-2007, 02:47 PM
[No subject] - by sandor - 10-21-2007, 10:58 AM
[No subject] - by sandor - 03-12-2008, 02:41 PM
[No subject] - by sandor - 06-11-2012, 12:17 PM

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