Technical Info concerning Interiors
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05-11-2006, 03:16 PM,
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General Remarks
Tenth topic. How to make the interior interesting for the PC. About expensive and rare property. Quote:Originally posted by Razorwing General remarks. No bleeding and floating. Check the pathgrid thoroughly. If you see NPC's walking against the wall etc., it's no good. Make sure the NPC who lives in the interior has interesting packages. For example eating (two / three times a day), sleeping, wandering etc. Add dialogue. At least one greeting, a Reich Parkeep (Steadhelm etc.) topic and one other, of your own choice. Make sure the interior is interesting enough. Add locked chests with keys. So the PC has to pickpocket the NPC. Add a lot of detailing. Add interesting objects. Make sure the lighting is ok. Check the interior settings. Make it for example off limits. Think about a storyline, it makes it more easy to create dialogue and to decorate the interior.
Dum loquor, hora fugitĀ - While I speak the time flies
Ovid 43 BC - 17 AD |
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Technical Info concerning Interiors - by sandor - 04-24-2006, 03:30 PM
RE: Technical Info conc. the Reich Parkeep Interiors - by sandor - 04-24-2006, 05:37 PM
RE: Technical Info conc. the Reich Parkeep Interiors - by sandor - 04-24-2006, 09:31 PM
RE: Technical Info conc. the Reich Parkeep Interiors - by sandor - 04-24-2006, 10:37 PM
[No subject] - by sandor - 04-25-2006, 04:18 PM
[No subject] - by sandor - 04-26-2006, 01:50 PM
[No subject] - by sandor - 04-27-2006, 03:16 PM
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How to create a multi point patrol route? - by sandor - 06-14-2009, 08:52 AM
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