Technical Info concerning Interiors
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09-27-2006, 07:24 PM,
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Nineteenth topic.
Locking and unlocking doors via AI, a few tips. Create a package or select an existing package as shown in the screenshot. In this case the door will be locked when the package starts (sleeping) and unlocked when the package ends. Three important conditions. 1 Set ownership for the door to the NPC with the package. 2 If you lock the door, lock the door from the inside of the interior (don't lock the exterior door). 3 Link the door from the inside of the interior to the exterior (some of our models require that). 4 Make sure the NPC is inside the interior when locking/unlocking the door. Otherwise the package (locking/ unlocking) will not work! If you select "Needs a key" for the level, the lock can't be picked, if you select "hard" it will possible to pick the lock (even when you assigned a key to the door). Related discussion. sandor has attached these images (downsized versions): Sleep package.jpg (67.49 KB) | Door.jpg (473 KB)
Dum loquor, hora fugitĀ - While I speak the time flies
Ovid 43 BC - 17 AD |
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Technical Info concerning Interiors - by sandor - 04-24-2006, 03:30 PM
RE: Technical Info conc. the Reich Parkeep Interiors - by sandor - 04-24-2006, 05:37 PM
RE: Technical Info conc. the Reich Parkeep Interiors - by sandor - 04-24-2006, 09:31 PM
RE: Technical Info conc. the Reich Parkeep Interiors - by sandor - 04-24-2006, 10:37 PM
[No subject] - by sandor - 04-25-2006, 04:18 PM
[No subject] - by sandor - 04-26-2006, 01:50 PM
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[No subject] - by sandor - 07-16-2006, 10:51 PM
[No subject] - by sandor - 08-19-2006, 03:49 PM
[No subject] - by sandor - 09-27-2006, 08:52 AM
[No subject] - by sandor - 09-27-2006, 04:43 PM
[No subject] - by sandor - 09-27-2006, 07:24 PM
[No subject] - by sandor - 10-11-2006, 04:26 PM
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[No subject] - by sandor - 03-12-2008, 02:41 PM
How to create a multi point patrol route? - by sandor - 06-14-2009, 08:52 AM
[No subject] - by sandor - 06-11-2012, 12:17 PM
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