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BF10: Jail [Finished]
03-14-2012, 03:29 AM,
#1
BF10: Jail [Finished]
[Image: BF10Jail.jpg]

Claim Number: BF10

Name: Jail

Editor ID: StBorderFortJail

Status: Finished by Arlowe.


Description: Serves to temporarily jail those who are caught with contraband at the border, those who were trying to sneak through illegally, etc. They are detained here, awaiting transfer to a city jail for trial.

Wealth: Common class. For example, "CommonShelf01." When designing this interior, know that it's owners are not wealthy. See the cell RiverwoodGerdursHouse as an example.

Number of NPCs: 3, use the name generator here .

Claim Difficulty: Medium

No exterior modding allowed. Please mod only within this interior cell.

Don't forget the NavMeshes.
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07-04-2012, 02:58 PM,
#2
 
I think I'll have fun with this one!

The description says it needs 3 npcs. I'd like to create 3 smugglers behind bars, and I'll add all commodities for a guard. The guard might be added when the Rift Watch barracks will be up and running, if that's fine with you.
Reply
07-04-2012, 03:42 PM,
#3
 
Have fun! Smile
Dum loquor, hora fugit  - While I speak the time flies



Ovid 43 BC - 17 AD
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07-05-2012, 10:22 AM,
#4
 
I'm nearly done with this one. Just a question :

Mod details (zie bijlage) tells me that something was changed to 'paper', 'encskeever', and two other unknown values.

Do I need to clean those modifications ?

[attach=62][/attach]


Attached Files
.png   Untitled.png (Size: 27.72 KB / Downloads: 7)
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07-05-2012, 10:27 AM,
#5
 
If you're familiar with cleaning esp's, yes please, it saves some time.

I can do it when merging the file using VC, NP. Smile
Dum loquor, hora fugit  - While I speak the time flies



Ovid 43 BC - 17 AD
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07-05-2012, 11:21 AM,
#6
 
Here it is!

Notes :

- I don't want the prison to look like an inn, so two of the three inmates have no table to eat. They are supposed to eat on the ground or on a crate. They have eating packages but they won't sit to eat (there is no sit on ground animation)
- I tried to make a good use of the new shadow system but you might find there's not enough light. It's a prison so there's no need for plenty of light but I can add some if you want.
- I didn't clean the 'EncSkeever' entry in the Mod Details section because doing so removed the skeever I added. I'm pretty sure I didn't change the base object.


Attached Files
.esp   bf10jail1.esp (Size: 23.01 KB / Downloads: 1)
Reply
07-05-2012, 11:38 AM,
#7
 
Thanks I'll play-test/check it later on. Smile
Dum loquor, hora fugit  - While I speak the time flies



Ovid 43 BC - 17 AD
Reply
07-08-2012, 05:23 PM,
#8
 
Please check the Forge board, nice work. Smile
Dum loquor, hora fugit  - While I speak the time flies



Ovid 43 BC - 17 AD
Reply
07-11-2012, 07:25 AM,
#9
 
Excellent work! Smile
Dum loquor, hora fugit  - While I speak the time flies



Ovid 43 BC - 17 AD
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