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Mages Guild
09-03-2009, 04:37 AM,
#11
 
In Rimmen we would probably expect a more diverse group of guild members as Rimmen is pretty much an Imperial city, though Technically ruled by Anequina. the Khajiiti on this guild hall would have a few alfiq, a couple of Tojay, maybe a Suthay (we need beast legs) or Cathay (stock). You probably would not find a Cathay-Raht or Senche in here.
For ALL my concept art in one place look here:
http://s207.photobucket.com/albums/bb249/JaKhajay/

What is the Lycanthrope, in the Eye of God? A cursed Beast? Or a Miracle?
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03-11-2010, 04:59 PM,
#12
 
Right. We need so pick 4-5 of the quest ideas developed by JKJ for the Mages' Guild. I personally vote for:

Some variant of the Sr'ha ruins quests would be great, but it should be condensed into one quest, or maybe 2 linked ones.

Quest 12 (researching skooma preparation) would be an excellent choice.

Combine Quests 5 and 10 (kill the necromancer, trace his body supply back to the sload airship, maybe use an enchantment to kill the sload via his meat puppet communicator - the airship would then be scripted to rise up rapidly into the sky and disappear).

I would also like to put forward my own idea:

Placing enchanted telescopes out in the badlands in an attempt to observe the lunar lattice (you would need to triangulate them), and could be attacked by desert raiders along the way. There would be a strict time limit, as it would be a rare astronomical event.
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03-11-2010, 10:21 PM,
#13
 
I like that last idea Deeza, awesome!
For ALL my concept art in one place look here:
http://s207.photobucket.com/albums/bb249/JaKhajay/

What is the Lycanthrope, in the Eye of God? A cursed Beast? Or a Miracle?
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