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ST 1.5 - The Tower Awaits! (Bug Report)
12-03-2006, 07:22 PM,
#21
 
Quote:Originally posted by TheImperialDragon
Does it work with the ESM alright?

I didn't test it in-game, the esm loads without errors into the CS.
Dum loquor, hora fugit  - While I speak the time flies



Ovid 43 BC - 17 AD
12-04-2006, 12:42 AM,
#22
 
I finally took the chance to see reich parkeep, and found this. nothing there but trees, the walls, and doors (see pic)
Lol what?
12-04-2006, 12:44 AM,
#23
 
Quote:Originally posted by IAMTHEEMPEROR
I finally took the chance to see reich parkeep, and found this. nothing there but trees, the walls, and doors (see pic)

It shouldn't look like that. Did you download and extract the LOD packages? Or are you playing with other .esm files loaded?
¤ How to add images or files to your post ¤ Silgrad's UBBCode
My pet peeve: huge images in img code. I reserve the right to make any such image into a clickeable thumbnail whenever I see it.
Angel mired in filth
[Image: SignatureBannerRazorwing.jpg]
12-04-2006, 12:45 AM,
#24
 
It looks more like a case of the land disappering... And the LOD missing. Did you have any other ESM other than Oblivion active?
12-04-2006, 04:35 PM,
#25
 
60:
LIGHT FireOpenSmall640 type
CONT winebarrel

Fixed. :check:
Dum loquor, hora fugit  - While I speak the time flies



Ovid 43 BC - 17 AD
12-04-2006, 07:54 PM,
#26
 
300_TilesetHaven and The Ayleid Architecture Project. That's it. I'll try disabling one.
Lol what?
12-05-2006, 08:17 PM,
#27
 
any solution for my problem? The thing I'm wondering about is that it loads up fine in the CS...
Lol what?
12-05-2006, 09:34 PM,
#28
 
Missing piece on second floor of the big temple building.
My mage is an honor student at the Arcane University.
12-05-2006, 09:37 PM,
#29
 
Quote:Originally posted by WhiteWizard
Missing piece on second floor of the big temple building.

Keep in mind that interior is still under construction, and, WhiteWizard, there are more corners like that too, so there. Tongue Wink
12-07-2006, 10:32 PM,
#30
 
When I loaded a cell near the Temple in the Construction Set I got this error:

"Bad InitAnimation for Creature 'StRwRatDocile' (01003E74). Missing 'Idle' animation."

I suggest that I either replace the rats with something from Lore Creatures, or delete them altogether. I was thinking of doing that anyway so they wouldn't be confused with the rats used by the Fighters Guild quest.
¤ How to add images or files to your post ¤ Silgrad's UBBCode
My pet peeve: huge images in img code. I reserve the right to make any such image into a clickeable thumbnail whenever I see it.
Angel mired in filth
[Image: SignatureBannerRazorwing.jpg]


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