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Dumac City Lore
03-12-2007, 07:47 PM,
#21
 
Well obviously even a whole journal wouldn't reveal everything, because these guys are insane. They are insane because they failed, and if they failed that means they don't know everything. I wonder though, is there a way to create a bloodstained effect on a page? That'd make for cool journals.
Leader of the Morag Tong
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03-13-2007, 01:18 AM,
#22
 
Trying to solve the Dwemer puzzles can be quite maddening. We allready have the test of disorder in the ES3 version, it was a bit difficult to figure out, if we are going to incorporate all 4 tests that migt be enough to drive a person mad, the ones who managed to solve them and get into dumac never returned.

Enjoy
Bob
I am a free single guy again, but I am still addicted to Elder Scrolls


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03-19-2007, 01:01 AM,
#23
 
Remember now, we don't want to drive the players themselves mad... It's bad publicity if everyone who plays our mod goes insane.

What are the tests actually like though? Oblivion has few enough mind puzzles (quite few puzzles at all, which is suprising considering i would have thought the ayleid would LOVE maddening puzzles)

Once we make all of the tests, we'll have to figure out how much information we want to put into the journals about how to solve them.
Leader of the Morag Tong
Hail Mephala
I do work sometimes - I swear!
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03-20-2007, 09:41 AM,
#24
 
I agree :goodjob:
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03-30-2007, 10:06 AM,
#25
 
So back to the lore, anyone willing to do a write up of whats been discussed?
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03-30-2007, 11:43 AM,
#26
 
I am allready in work on it Smile


Enjoy
Bob
I am a free single guy again, but I am still addicted to Elder Scrolls


http://z10.invisionfree.com/Island_of_Ra...hp?act=idx


[Image: qxbkbqrcde.jpg]

Enjoy the Great taste of Diet Bob, with Zero Calories
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06-07-2007, 01:40 PM,
#27
 
I will remove this becuase it was mostly a discussion about Dwemer, Bob196045 is working on the lore, so if a new thread is needed he will post it.
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