Temple of Arkay, Soluthis [open for further discussion]
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05-12-2007, 05:34 PM,
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Temple of Arkay, Soluthis [open for further discussion]
Here we will open up discussion for quests related to the Temple of Arkay located in Soluthis
Some info on The Arkay Pantheon God of the Cycle of Birth and Death Member of the Nine Divines pantheon, and popular elsewhere as well. Arkay is often more important in those cultures where his father, Akatosh, is either less related to time or where his time aspects are difficult to comprehend by the layman. He is the god of burials and funeral rites, and is sometimes associated with the seasons. His priests are staunch opponents of necromancy and all forms of the undead. It is said that Arkay did not exist before the world was created by the gods under Lorkhan's supervision/urging/trickery. Therefore, he is sometimes called the Mortals' God. Blessing: Health Temple quests should come with increasing difficulty as the member rises in level and recognition, and should(but not necessarily) be related to the Dieties Sphere of Influence. General item to discuss is: 1)How many quests we would lke to have ? Enjoy Bob
I am a free single guy again, but I am still addicted to Elder Scrolls
http://z10.invisionfree.com/Island_of_Ra...hp?act=idx Enjoy the Great taste of Diet Bob, with Zero Calories |
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05-12-2007, 08:08 PM,
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I think that this could make out a quest line of about 10 quests.
a suggestion of quest I can think of, that might fit is this: You are told by a 'monk' (or what they are) that they have trapped an undead, and now they want to releace the spirit. But for that they need some special things, and they don't have the time to get them as they have to guard the undead. you get a list of things they need, and then you must get them. When you get back, the temple seems empty but when you wander deeper in to the back rooms, where they keept the undead, you find all the munks in the cell, locked in. They tell you that you have to let them out, so that they can do the thing they wanted the things for. At the same time they tell you that it seemed like some nercromansers came in pretending that they were going to pray. but they suprised the monks and paralyzed them and then they searched the temple for the undead, which is a powerful lich, and freed it and put the monks in the cell instead. And just before the necromansers were about to leave, they heard one of them saying 'lest get back to (location)' and then hearing another cursing at him for saying there hidout out aloud, but they didn't think that the monks had heard, but they had. when the chat with the monks are over, they give you a potion that you can use to poison any of your weapons so it has the same power like 'The Rose of Sithis' that it will kill the lich that it was intended for imediatly. And by happening, one of the monks know where the location is, and marks it on your map. now all you have to do is to go there and kill the necromansers and from every necromanser you have to take a finger back to the monks so that they can do a ritual so that no other necromanser can use there bodies to practice on. And when you find the lich, you will have to kill it and releace it's spirit, and you will have to take the lichs (what is it called, it is bonesomething) too, and back at the temple you will have to give it to the monks so that they can make a burial and seal the bone remains from being infested with and evil spirit again. Could this be something? or is it way out of what you thought?
Finished Claims
Scc0304 | Scc0330 | Scc0330A Scc0331 | Scc0338 | Scc0347 Scc0363 | Steadhelm 01 | Steadhelm 02 | Steadhelm 03 Steadhelm 04 | Steadhelm 09 | Steadhelm 10 Steadhelm 11 | Steadhelm 12 | Steadhelm 16 Steadhelm 23A | Steadhelm 23 | Steadhelm 31 Steadhelm 32 | Steadhelm 35 | Steadhelm 36 Steadhelm 42 | Steadhelm 44 | Steadhelm 45 Steadhelm 46 | Steadhelm 47 | Steadhelm 48 Steadhelm 49 | Shrc02 Farm | Shrc01 Hlivam Estate Claims under construction |
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05-12-2007, 09:16 PM,
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Maybe you could get an enchanted weapon out of it? Who better to guard the trapped soul of a lich than the warrior that killed it.
Here's an idea for the effects. Because they changed the state of the soul (free to trapped) the properties inherent to that soul were flipped. Liches are usually frost-immune, and cast spells, but when you reverse the soul (and enchant something) the enchanted object will do fire damage and cast silence. Thus a sort of anti-lich. Leader of the Morag Tong Hail Mephala
I do work sometimes - I swear!
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05-13-2007, 12:29 AM,
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mayby the monks are talking in riddles, ad you have to think hard to understand where the location they have heard about is. Or the necromancers talked in som "snake language" or something, and talk in very strange ways. like in riddles.
I just like when you have to think, and not jsut "follow the red arrow"
Felix WP
Self inflicted fractures. I replace my bones with bars. Aluminium, Bleeding oxide. The drug of Gods into my pounding veins. |
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05-13-2007, 11:03 AM,
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RE: Temple of Arkay, Soluthis [open for discussion]
Quote:Originally posted by bob196045I think between 8 and 10 would be ok.
Dum loquor, hora fugit - While I speak the time flies
Ovid 43 BC - 17 AD |
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05-13-2007, 02:43 PM,
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Very good
10 is a nice round number we will go with that I assume we are going to follow this rank structure Layman Novice Initiate Acolyte Adept Disciple Oracle Invoker Theurgist Primate ****************************** Trankintor: Your idea fits, I think we can mold this easily and fit it in as one of the quests for a mid ranked member :goodjob: ****************************** Do you all think it necessary to open a seperate discussion for each quest posting the ideas here in this one and then once we accept the idea move it into a seperate post for detailing me thinks :yes: enjoy Bob
I am a free single guy again, but I am still addicted to Elder Scrolls
http://z10.invisionfree.com/Island_of_Ra...hp?act=idx Enjoy the Great taste of Diet Bob, with Zero Calories |
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05-13-2007, 02:53 PM,
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Quote:Originally posted by bob196045It's fine for me. Quote:Originally posted by bob196045Good idea. We could use the Vampire Quest with the Steadhelm Priest, as well. What do you think?
Dum loquor, hora fugit - While I speak the time flies
Ovid 43 BC - 17 AD |
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05-13-2007, 02:53 PM,
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Yeah, that would be good, but then we need to have it like the Morag Tong section, if we can have one like that.
Finished Claims
Scc0304 | Scc0330 | Scc0330A Scc0331 | Scc0338 | Scc0347 Scc0363 | Steadhelm 01 | Steadhelm 02 | Steadhelm 03 Steadhelm 04 | Steadhelm 09 | Steadhelm 10 Steadhelm 11 | Steadhelm 12 | Steadhelm 16 Steadhelm 23A | Steadhelm 23 | Steadhelm 31 Steadhelm 32 | Steadhelm 35 | Steadhelm 36 Steadhelm 42 | Steadhelm 44 | Steadhelm 45 Steadhelm 46 | Steadhelm 47 | Steadhelm 48 Steadhelm 49 | Shrc02 Farm | Shrc01 Hlivam Estate Claims under construction |
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05-14-2007, 08:50 AM,
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I have a question: Are the Arkay temple members monks or priests/priestesses?
Monks tend to live a somewhat isolated life. Whereas priests and priestesses interact more with their congregation: perform sermons, preside over weddings, funerals, and such. What's their level of involvment with the community? Does the Temple have both - monks and priests? |
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05-14-2007, 09:18 AM,
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Quote:Originally posted by KimJAt the moment there's one priest and two monks. I attached a screenie of the priest (Ures Sarothril), he's the quest giver.
Dum loquor, hora fugit - While I speak the time flies
Ovid 43 BC - 17 AD |
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