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Karthor Dale NPC's
08-26-2007, 10:18 PM,
#1
Karthor Dale NPC's
Howdy

The Karthor Dale interiors are nearly completed

I will begin to put the NPC esp together we need to decide how many npc's

Here are some things we need to consider

We have 25 interiors including the manor home outside of the walls

We also have the Temple of Mara and the Maran Guards Quarters

Interiors which may have multiple NPC'S

Mages Guild
Fighters Guild
Karthor Keep
Temple of Mara
Karthor School
Sweat Shop
Inns
Taverns
Stores
Hlaalu Council House

which is about everything

plus travelers around the streets


I am thinking between 75 and 85 npc's

let me know what yall think


Enjoy
Bob
I am a free single guy again, but I am still addicted to Elder Scrolls


http://z10.invisionfree.com/Island_of_Ra...hp?act=idx


[Image: qxbkbqrcde.jpg]

Enjoy the Great taste of Diet Bob, with Zero Calories
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08-30-2007, 07:19 PM,
#2
 
looks good to me. npcs aren't that hard to make. and I suppose the fighters guild, mages guild and hlaalu council house will have quests?
...going down that road means dealing with all my rivals, the senate, the greeks, those carthaginian elephant riders, the scipii and the brutii families too, after all, if man controls Rome, rules the worlds, and one day I will be emperor...
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08-31-2007, 02:10 AM,
#3
 
Quote:Originally posted by Sluijs
looks good to me. npcs aren't that hard to make. and I suppose the fighters guild, mages guild and hlaalu council house will have quests?


Making NPC's isn't that easy Smile

Especially having unique dialogues and quests, and yes all guilds will have quests and some others as well

Enjoy
Bob
I am a free single guy again, but I am still addicted to Elder Scrolls


http://z10.invisionfree.com/Island_of_Ra...hp?act=idx


[Image: qxbkbqrcde.jpg]

Enjoy the Great taste of Diet Bob, with Zero Calories
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08-31-2007, 05:12 PM,
#4
 
well, still easier than making caves. I don't have problems with dialogues. only with complex scripts, and that's why "scripting for dummies" exists (reading it now...)
...going down that road means dealing with all my rivals, the senate, the greeks, those carthaginian elephant riders, the scipii and the brutii families too, after all, if man controls Rome, rules the worlds, and one day I will be emperor...
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09-02-2007, 04:57 AM,
#5
 
Actually I think making cave interiors is much easier than dealing with Dialogue and scripts, but if thats what you like doing have fun Smile


Enjoy
Bob
I am a free single guy again, but I am still addicted to Elder Scrolls


http://z10.invisionfree.com/Island_of_Ra...hp?act=idx


[Image: qxbkbqrcde.jpg]

Enjoy the Great taste of Diet Bob, with Zero Calories
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09-22-2007, 04:16 PM,
#6
 
A note on IDs Bob. If a new item is created in the CS, how does the ID naming work? I've always used ST_(modder abbreviation)_(three letter claim code)_(the item's name).

For example, if in Karthor Dale I create a steel longsword with no value to represent a replica, it would be ST_XF_KRD_longsword_replica.

I know that OB are very serious about it, but I just wanted to know if its the same here, and if it applies to NPCs. :bananarock:
Will start working again for TES3 Project soon....sometime.
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09-23-2007, 01:42 AM,
#7
 
Howdy


Yes it does apply the naming system is standard, in the case of the Karthor Dale npc's it would be

sltw_bb_krd_(status)

what I mean by status is for the ID each will contain their status

IE .... igd( imperial_guard), mg(mages guild), fg(fighters_guild) etc etc followed by a number _01,_02 .....

so a commoner would be sltw_bb_krd-cm_01 and so it goes Smile

Hope that answers it


Enjoy
Bob
I am a free single guy again, but I am still addicted to Elder Scrolls


http://z10.invisionfree.com/Island_of_Ra...hp?act=idx


[Image: qxbkbqrcde.jpg]

Enjoy the Great taste of Diet Bob, with Zero Calories
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09-23-2007, 06:34 PM,
#8
 
Cool, got it now. :check:
Will start working again for TES3 Project soon....sometime.
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