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Scc0328
03-05-2008, 07:49 PM,
#1
Scc0328
[Image: S0328.jpg]

[blockquote]
District: Riverside.
Cell name: SilgradCity0328.
Claim Difficulty: Easy.
NPC's: 3 or more.
Race: Dunmer, Hlaalu.
Class: Poor.
General info: Check -=this link=-.[/blockquote]

Status: Open.


You'll find the exterior and interior building (screenshot) in the cell SilgradCity0328. Use the Silgrad_Tower.esm v2.98 or a higher version.


The NPC('s) must have (full) dialogue and AI, don't forget the pathgrid.
Full AI: Eat, sleep, one drink and/or read package.

I'll set the rotation for the Northmarker and connect the interior to the exterior.

Add a few windows to the interior and to the exterior building as well (matching with the interior).


Background.

The home for two poor families.


Use the existing cell (SilgradCity0328) and don't delete the exterior building.



Why is there an X-marker inside the interior?
When using coc you'll be teleported near the marker and not to the exterior building. You may delete the marker.
Dum loquor, hora fugitĀ  - While I speak the time flies



Ovid 43 BC - 17 AD
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