No Teleport Scripts ????
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03-24-2008, 05:18 PM,
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No Teleport Scripts ????
The question was brought up about Disable Teleport within a cell, we know this script is fairly easy however it does not cover the issues of the Mark and Recall rings & amulets
I have read several inofrmational posts on these subjects but their doesn't appear to be a real resolve to this that doesn't effect something else, I believe DinkumThinkum has a tutorial on this disable stuff but at last attempt the page was not accesable **************************** thier is also the tribunalmain script which doesnt allow teleport or levetate in Sotha Sil's place or in Mournhold here is another I found Begin WarpWhacker short WarpOff ;Only Necessary if you do more in cell .... If ( GetPCCell, "Your CELL Name" == 1 ) if ( WarpOff == 0 ) DisableTeleporting Set WarpOff to 1 ANYONE got ideas on this please post them it would be of great help thanks Enjoy Bob
I am a free single guy again, but I am still addicted to Elder Scrolls
http://z10.invisionfree.com/Island_of_Ra...hp?act=idx Enjoy the Great taste of Diet Bob, with Zero Calories |
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03-24-2008, 05:21 PM,
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Thanks bob. I didn't want the player to leave the ruin before running into Jarling. I'll obviously have to try a few things...
(Shadowjade quest) |
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03-25-2008, 04:50 AM,
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Well hopefully someone who knows more about ES3 scripting will have a resolve for this
the only thing I can think of is to disable any item that does teleport once the player is in the cell and enable it once the player leaves but this doesnt stop the player from cheating using console, we can't do anything about that hrug: Enjoy Bob
I am a free single guy again, but I am still addicted to Elder Scrolls
http://z10.invisionfree.com/Island_of_Ra...hp?act=idx Enjoy the Great taste of Diet Bob, with Zero Calories |
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04-15-2008, 02:10 AM,
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My ES scripting is a little rusty but, could you maybe have some "magic force" (aka, a script) remove all of the player's objects with mark/recall capability in some way and place them in a chest at the end?
Quote:A_flyboy: p.s. teabagging banana! ==>:bananarock:<== oh no a michal jackson class noob!!!!!! Quote:Arbiter |
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04-15-2008, 08:31 AM,
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Hmm, there is no way of stopping them using the console to cheat, but most players don't use or dont know how to use it. this means you could just have a script that runs to check the players inventory for mark and recall able items, you could do this until the quest has finished or you want them to leave.
I would just remove the items and place them in a chest like A_flyboy said.
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04-15-2008, 08:41 AM,
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That sounds like a good idea, but how would that be written ?
Enjoy Bob
I am a free single guy again, but I am still addicted to Elder Scrolls
http://z10.invisionfree.com/Island_of_Ra...hp?act=idx Enjoy the Great taste of Diet Bob, with Zero Calories |
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04-15-2008, 08:42 AM,
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Give me a little time and I will find our for ya
Edit: Working on a new script idea
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04-15-2008, 09:25 AM,
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Super
Thanks I will keep checking your progress and I'll let TID know Enjoy Bob
I am a free single guy again, but I am still addicted to Elder Scrolls
http://z10.invisionfree.com/Island_of_Ra...hp?act=idx Enjoy the Great taste of Diet Bob, with Zero Calories |
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04-15-2008, 09:31 AM,
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Cool, I was actually thinking of an easier way of doing it, kinda like what you have in your first post.
Edit: Forget what I have been saying, the best idea is to just stop teleporting spells, here is the script. this would best attached to a quest, or something to run all the time ==================== begin NoTeleport Short FrameCounter short TeleportDisabled 'Runs Script every 10 seconds if (FrameCounter < 10) return Endif ' Main Script if ( GetPCCell, "Your CELL Name" == 1 && teleportDisabled == 0) DisableTeleport Set TeleportDisabled to 1 endif if ( GetPCCell, "Your CELL Name" == 1 && teleportDisabled == 1) EnableTeleport Set TeleportDisabled to 0 endif end ==================== Replace the "Your Cell Name" with your actual cell name, but without the quotes. I am going to create a fix esp for tribunals main script, it causes problems with teleporting, but I have a fix and will put it into a new esp. Could someone test the script to make sure it works, it should but I want to be sure. Also if anything needs adding like get queststage or something to check a part of the quest, let me know.
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04-16-2008, 11:22 AM,
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here is the tribunal main script fix, this fixes the problem with teleporting always being allowed. Now it can be switched off.
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