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SilgradCityRegionLoc0601lvl1 [Claimed]
07-25-2011, 09:27 AM,
#11
 
Have fun! Smile

Just check the cells in the esm, he made three levels.
It needs a lot of work (detailing) etc.

Feel free to change stuff to your liking, NP.
Dum loquor, hora fugit  - While I speak the time flies



Ovid 43 BC - 17 AD
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07-26-2011, 10:59 PM,
#12
 
Update!: http://www.gamefront.com/files/20602120/...01lvl1.esp

Here is the first version of the 1st level i'd say decently cluttered. If any of the councilors could take a look at that and give me an opinion on what I should add/remove and if I am staying true to the design of the dungeon(Rich)?
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07-27-2011, 02:37 PM,
#13
 
I gave it a quick look. I like what you have so far. The only thing that really struck me as being out of place was the lettuce, since it's more of an Imperial food. To quote Razorwing's description of how to make a Velothi tomb:

Quote:Almost anything is ok to place as loot, the only exceptions are objects that are too valuable or aren't dunmer in origin.


But overall, you have a really good start Smile.
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08-02-2011, 01:21 AM,
#14
Sorry...
Sorry for no update, I have been busy. I am starting on the stuff again. Again, sorry for the update.
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08-03-2011, 11:06 AM,
#15
RE: Sorry...
Quote:Originally posted by JcHARP
Sorry for no update, I have been busy. I am starting on the stuff again. Again, sorry for the update.
NP, take your time. Smile
Dum loquor, hora fugit  - While I speak the time flies



Ovid 43 BC - 17 AD
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08-25-2011, 06:04 PM,
#16
 
I have too much on my plate as of this month and the months following up to Skyrims release.

Here is what I have gotten done so far, I will not be able to work on it and complete it in a fashionable time period so here is some of my work completed:

http://www.gamefront.com/files/20713956/...01lvl1.esp
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08-25-2011, 06:05 PM,
#17
 
Thanks! Smile

Take your time!
Dum loquor, hora fugit  - While I speak the time flies



Ovid 43 BC - 17 AD
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