SilgradCityRegionLoc0701lvl1 [Finished]
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07-25-2011, 08:03 AM,
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Please attach the final esp or do I have the use the one from this link?
Which exterior cells did you alter? The other cell changes will be cleaned before merging (if applicable). If you like you could claim another interior.
Dum loquor, hora fugit - While I speak the time flies
Ovid 43 BC - 17 AD |
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07-25-2011, 08:56 AM,
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Yes, that should be the final one. I only edited the exterior cell you told me which is I believe 5, -22. I placed path-grids in the exterior cell of 5,-22 for his AI Package to move around. There might be tress I added ontop of the hill also and the hill itself may be in a different cell. What would you like me to do?
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07-25-2011, 09:22 AM,
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Thanks and noted.
I'll post my review asap.
Dum loquor, hora fugit - While I speak the time flies
Ovid 43 BC - 17 AD |
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08-04-2011, 10:44 AM,
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I checked your file, nice work! :goodjob:
There's a problem with the exterior changes you made. You used the playing esm for modding instead of the modding esm from the Source. The STLand was in mod index "00" like the Oblivion esm hence you used the playing esm (RLZ 3.0, load order independent). Check the editor warnings (attached). There were also a number of missing objects these will go away after you saved the esp with the latest version of the modding esm (plus patch) from the Source. Then recheck your claim (for missing objects , the quest) and make the necessary exterior changes, make sure you use the STLand and not the "STLandDuplicate000" one. The latter I'll remove before merging.
Dum loquor, hora fugit - While I speak the time flies
Ovid 43 BC - 17 AD |
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08-04-2011, 12:03 PM,
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Wait...I am so confused haha. Where do I get the ESM that is needed for the modding? When I used the ESM to mod it only showed STLand I never saw the Duplicate with 00.
Which ESM's and ESP files should I have loaded other then my esp files? So far I have: Oblivion.ESM Silgrad_Tower.esm Silgrad_Tower.esp and my esp Am I missing something from the load order? |
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08-04-2011, 12:19 PM,
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Quote:Originally posted by JcHARPDownload (the Source) the modding esm -=here=-, the latest patch -=here=. The duplicate is created when loading the esp with the modding esm. The esm that you used is load order independent to avoid the "missing land" problem. The LOD/Worldspace has been moved (injected) to mod index 00 (the same as Oblivion). In the modding esm the LOD/Worldspace is in mod index (MI) 01. [blockquote] Load order: Oblivion.ESM (MI 00) Silgrad_Tower.esm (from the Source) (01) and your esp (02) [/blockquote]
Dum loquor, hora fugit - While I speak the time flies
Ovid 43 BC - 17 AD |
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08-05-2011, 08:31 AM,
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http://www.gamefront.com/files/20638187/...01lvl1.esp
I think I did what you wanted for the exterior, I saved it using the Modding ESM. If I missed something please tell me Are bad forms a problem on my end? I don't get the warning message anymore after saving the ESP file with the new ESM did that fix it or is that on my end? |
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08-05-2011, 08:59 AM,
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Thanks!
Quote:Originally posted by JcHARPIt happens when an esp is loaded with another version of the esm. In your case you used the playing esm for modding, then it was loaded with the modding esm. After saving the esp, everything has been synchronized and the bad forms are removed.
Dum loquor, hora fugit - While I speak the time flies
Ovid 43 BC - 17 AD |
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08-15-2011, 12:15 PM,
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I'll check the file later today.
We're busy with our ST v4.0 RLZ.
Dum loquor, hora fugit - While I speak the time flies
Ovid 43 BC - 17 AD |
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08-15-2011, 12:37 PM,
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Roger that. The other one is almost ready for review 601 also.
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