TES4Gecko 15.0 [Public read-only thread]
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08-01-2008, 07:47 PM,
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I'll post the file tomorrow including a short description.
Dum loquor, hora fugit - While I speak the time flies
Ovid 43 BC - 17 AD |
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08-01-2008, 07:53 PM,
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To edit my edit: Nothing is actually missing but the LAND record, so the land is set to the default. Trees and rocks are still there.
Steve |
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08-02-2008, 12:41 AM,
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Nailed that one! (I think)
Here is a new 7Z that seems to fix the issue I mentioned above; I've also included the ESP I descibed above for testing. The problem lay in the fact that merging occurs in two phases:
<p>Steve |
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08-02-2008, 04:02 PM,
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Sometimes modders want to delete cells e.g. Razorwing when he's reorganizing Soluthis etc.
The attached test file deletes a cell within the ST esm. After the merge the content of the cell has been deleted, the cell remains. It's not a huge problem, but I always have to manually delete the cell using the Gecko.
Dum loquor, hora fugit - While I speak the time flies
Ovid 43 BC - 17 AD |
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08-03-2008, 01:23 AM,
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Here's one for that
I think. Here the issue seems to be that upon merging, the CELL, WRLD & DIAL objects are not ignored when merging even if they are deleted, when is exactly when that object both in the plugin and master need to be ignored. I remedied this and your test case worked. I attempted to delete a WRLD from ST as another test, but they were all so interconnected, being in real use and all. So I deleted TestTree and eyeballed the result, which looked good. As for DIALs, removing them in the CS doesn't actually mark them as deleted, so I have no idea of what to do there.
HTH, Steve |
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08-03-2008, 01:51 AM,
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My bad about the region areas for Deepen Meadows, they'll be in the main ESP. I hope that's okay.
I don't think my Oblivion plane worldspace (STIDOblivionPlane01) is hooked up to anything yet, so you might be able to use it in your tests if you need to delete a worldspace from the ST ESM. |
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08-03-2008, 10:43 AM,
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Quote:Originally posted by TheImperialDragon Nah, we're good. When one is working on something like Gecko, one needs to know what's possible, not just what's recommended. I didn't even know it was possible to have CELLs sans REGNs or REGNs sans WRLDs until this. Now both cases are (kindasorta) dealt with; you can't merge only CELLs senza ragione, but since sandor says those aren't recommended, I'm OK with that. Thanks for the WRLD offer BTW. The concern in the code was, I believe, because those 3 types all have corresponding groups that immediately follow the objects. These groups cannot be ignored simply because their lead object has been ignored; however for WRLDs and CELLs, deleting the lead object in the CS does in fact also delete the following group. As stated above, I could not find a way to delete a DIAL via the CS. Later, Steve |
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08-03-2008, 05:14 PM,
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I merged the Deepen Moor area with the latest Gecko version.
There were alterations to 4 existing region areas (Soluthis and Silgrad city). After checking all of the border cells, the merge was perfect (no rips, floating stuff and so forth). SACarrow this a major breakthrough!! :bananarock: I'll run a few more tests regarding the things you mentioned in your previous post(s).
Dum loquor, hora fugit - While I speak the time flies
Ovid 43 BC - 17 AD |
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08-04-2008, 05:52 PM,
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Worldspace cloning
I'm playing with the idea of being able to clone a worldspace; it would be similar to the quest-cloning approach, involving the copying of exterior cells and their groups, followed by renaming and renumbering. I thought of this when thinking about cloning the area around FishIsland to a WS for LOD generation. Does this seem like an idea with application or a solution in search of a problem?
Steve |
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08-04-2008, 06:27 PM,
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RE: Worldspace cloning
Quote:Originally posted by SACarrowIt could be useful for city building (creating backups/for reference purposes).
Dum loquor, hora fugit - While I speak the time flies
Ovid 43 BC - 17 AD |
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