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Hist Saplings
12-24-2008, 03:45 PM,
#21
 
Quote:Originally posted by Koniption
Quote:Originally posted by Senten
Okay here is the problem:

The Planned & The CS Version

Isn't looks cool with speedtree.

Hmm, I don't use speedtree, so I don't know that program. It seems something is going wrong on your export of that tree..maybe wrong export settings? Do you have any flora mods installed, like "Natural Vegetation", "Natural Habitat" - basically those "Natural Environment" mods or similar? Those *might* cause a problem, but I'm not sure.

If nothing else, maybe someone else who uses speedtree will come along and help you soon.

Als, it seems the tree's branches in game are less twisted from the top center, than in the speedtree prgram.....maybe you can make the tree look correct in game, by twisting the branches even closer together in speedtree, to offset the untwisting ratio that happens in game. Just a thought. I don't know it it'll work.

Koniption

There are no exporting settings,and no i dont use those mods.
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12-24-2008, 11:11 PM,
#22
 
Quote:Originally posted by Senten
Quote:Originally posted by Koniption
Quote:Originally posted by Senten
Okay here is the problem:

The Planned & The CS Version

Isn't looks cool with speedtree.

Hmm, I don't use speedtree, so I don't know that program. It seems something is going wrong on your export of that tree..maybe wrong export settings? Do you have any flora mods installed, like "Natural Vegetation", "Natural Habitat" - basically those "Natural Environment" mods or similar? Those *might* cause a problem, but I'm not sure.

If nothing else, maybe someone else who uses speedtree will come along and help you soon.

Als, it seems the tree's branches in game are less twisted from the top center, than in the speedtree prgram.....maybe you can make the tree look correct in game, by twisting the branches even closer together in speedtree, to offset the untwisting ratio that happens in game. Just a thought. I don't know it it'll work.

Koniption

There are no exporting settings,and no I dont use those mods.

Ok. Have you tried to twist the upper branches closer together in speedtree, so that the effects of them untwisting in the game aren't as bad?

Koniption
Yeah, don't let those little turds get you down. Dingleberries stick for a while, but eventually they fall off. Cool
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12-24-2008, 11:32 PM,
#23
 
make sure your seed number is correct in the CS. you need to create a whole new tree object, if you just paste your mesh over an already created reference it keeps the old reference's seed numbers and makes the model look wrong.

there are also some speedtree things that are not supported by the CS, such as roots and ferns. extreme branch twisting like this could be one of them.
Mongati HoonDing tiavo; li-mansao einei diang.


Cassandra for the memospore era
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12-25-2008, 07:35 AM,
#24
 
Quote:Originally posted by Lady Nerevar
make sure your seed number is correct in the CS. you need to create a whole new tree object, if you just paste your mesh over an already created reference it keeps the old reference's seed numbers and makes the model look wrong.

there are also some speedtree things that are not supported by the CS, such as roots and ferns. extreme branch twisting like this could be one of them.

Yes,you are right.The branch twisting is one of them..
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02-08-2009, 04:41 PM,
#25
 
Hello guys!

I made a new Hist Tree,a better,and it looks really ancient.

[Image: HistTree01.jpg]

Usefull? :goodjob:
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02-08-2009, 05:02 PM,
#26
 
woow nice!
- i think the leafs textures look abit odd..
but i really like it Senten..
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02-08-2009, 05:02 PM,
#27
 
Looking nice! :yes: I was just wondering about how to really set the Hist apart from other trees. I originally thought of a face in the bark but immediately dismissed the idea. Then I thought it might be good to have lots of knobs and hollows like this: http://gallery.hd.org/_exhibits/places-a...-1-DHD.jpg , http://www.learnnc.org/lp/media/collecti...am_231.jpg and http://www.geocities.com/SoHo/1042/gnarled-tree4.jpg .

To further that, I guess you might actually use such features with some sort of effect spewing forth from a hollow in the bark, perhaps rendering you paralysed.....as a kind of magical defence mechanism....or something similar. We need to match up what's possible to create and do-able with what we might imagine a Hist tree to look like and behave.
Cunning Linguist (Writer and Voice Actor - Lost Spires, St and many, many more.)
Lizard King - Leader of the Black Marsh mod
[Image: Buserbar.jpg]
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02-08-2009, 05:08 PM,
#28
 
Quote:Originally posted by Ibsen's Ghost
Looking nice! :yes: I was just wondering about how to really set the Hist apart from other trees. I originally thought of a face in the bark but immediately dismissed the idea. Then I thought it might be good to have lots of knobs and hollows like this: http://gallery.hd.org/_exhibits/places-a...-1-DHD.jpg , http://www.learnnc.org/lp/media/collecti...am_231.jpg and http://www.geocities.com/SoHo/1042/gnarled-tree4.jpg .

To further that, I guess you might actually use such features with some sort of effect spewing forth from a hollow in the bark, perhaps rendering you paralysed.....as a kind of magical defence mechanism....or something similar. We need to match up what's possible to create and do-able with what we might imagine a Hist tree to look like and behave.

I totally understand you,its a definitely good idea,but its just impossible to do in Speedtree. Wink

But thanks guys for the good feedback
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