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Forgotten Garden release [RLZ]
01-05-2010, 02:19 PM,
#41
RE: Mashalamat Cavern mesh patch problem
Quote:Originally posted by sandor
Quote:Originally posted by morcroft
....

I'm pretty sure what happened was that the Silgrad_Tower_T.bsa somehow wound up with a later date than singlepiece21.nif so wasn't superceded. I suspect my dodgy knowledge of OBMM.
...
The bsa was made on November 27th 2009 and 7 zipped to preserve the date (it contains the faulty mesh from June 27th 2009).

The mesh that Koniption fixed (singlepiece21.nif) was dated December 3th 2009 hence it should override the bsa. It was also zipped to preserve the date.

Zurke tested it on our end and it worked fine.

So I don't know what happened.

Somehow the bsa ended up dated 28/12/09 - the day I installed it. The 7z is correct. I used OBMM to create an omod directly from the archive, but I freely admit I don't know much about how OBMM works. I'm guessing the date change happened somewhere in that process. I probably shouldn't have tried to get clever, and just have unpacked everything into the Data directory as per the instructions. Oh well - not a biggie.

Quote:Originally posted by sandor
Quote:Originally posted by morcroft
I'm also seeing the black/white treebark thing Sweet_Beatrice mentioned.
I'll add it to the fix list.
Did you try to change the texture settings (game menu) to e.g. large?
No - I will though. Thanks.
Morcroft Darkes
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01-05-2010, 02:55 PM,
#42
RE: Mashalamat Cavern mesh patch problem
Quote:Originally posted by morcroft
....

I'm pretty sure what happened was that the Silgrad_Tower_T.bsa somehow wound up with a later date than singlepiece21.nif so wasn't superceded. I suspect my dodgy knowledge of OBMM.


Somehow the bsa ended up dated 28/12/09 - the day I installed it. The 7z is correct. I used OBMM to create an omod directly from the archive, but I freely admit I don't know much about how OBMM works. I'm guessing the date change happened somewhere in that process. I probably shouldn't have tried to get clever, and just have unpacked everything into the Data directory as per the instructions. Oh well - not a biggie.
It's very easy to change the dates with OBMM, since the update was only one mesh you could have re-dated the file.
For example by using this tool.

In any case I am glad it works on your end. Smile
Dum loquor, hora fugit  - While I speak the time flies



Ovid 43 BC - 17 AD
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06-21-2010, 01:38 PM,
#43
RE: Mashalamat Cavern mesh patch problem
I would like to thank everyone who played the Forgotten Garden. :yes:
Our mod has been downloaded over 5000 times. Smile
Dum loquor, hora fugit  - While I speak the time flies



Ovid 43 BC - 17 AD
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06-21-2010, 01:44 PM,
#44
 
And thanks to you and all the rest of the development team here - playing FG was what finally decided me that I wanted to stop lurking on this forum and make a contribution.
Morcroft Darkes
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02-19-2011, 06:31 AM,
#45
 
We would like to thank the Oblivion community for downloading our teaser over 7500 times! Smile
Dum loquor, hora fugit  - While I speak the time flies



Ovid 43 BC - 17 AD
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02-19-2011, 03:43 PM,
#46
 
Thank You Everyone Smile
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02-19-2011, 11:25 PM,
#47
 
:goodjob:
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02-21-2011, 01:00 PM,
#48
 
Impressive! I'm sure there will be more to come as you make further releases.
Core Member of Black Marsh (Lore and Modding)

Retired Editor of Silgrad Tower

77 interiors completed and counting!
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03-22-2012, 04:31 PM,
#49
 
Please check this link for downloading our mod.
Dum loquor, hora fugit  - While I speak the time flies



Ovid 43 BC - 17 AD
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