Quest Essentials
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09-02-2009, 09:25 PM,
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Quest Essentials
This thread is reserved for essential information when setting up quests. Please also take a quick scan through 'Quest FAQ' for anyone new to this section of the forum.
Originally, all Faction-based quests were to be developed on a claims basis, either as an individual quest modder or as an overall Faction-quests developer (a 'quest-leader') where everyone could contribute ideas to be then reviewed and given the go-ahead by the core or that particular Faction's quest-leader. Now, however, rather than have 'quest-leaders', it is considered better to have 'quest-monitors'. The difference being that quest monitors are still the more experienced, senior members but they are no longer restricted to Factions. Instead, they take responsibility for the development of bigger quests that involve various stages and serve to develop some major aspect of the lore or game-world. Becoming a 'quest monitor' depends on seniority in terms of the BM team, proven ability with the CS and strong, clear, structured ideas on the questline in question. Xaeaix summarises our own approach to quest modding here: Writing Direction . However, it should be noted that final decisions on what quests will definitely appear will be entered as 'quest claims' in this thread: http://www.silgrad.com/wbb2/board.php?boardid=478 . The rest of this post will be edited with further essential information as the mod progresses. Point 01 - The Imperial trade embargo. See this post: Black Marsh Scripts . Quest Rewards We currently have lots of Phitt's artifacts in the archives. The original mod by Phitt is here: http://www.tesnexus.com/downloads/file.php?id=29931 . If you download the attachment, it will tell you what effects can be applied to these items if you wish. Currently, the items have no scripts attached so they animate but do not do anything. This is because some of them will be used in their 'dormant' form in the Stormhold museum. Please let me know if you'd like to use any of these items as quest rewards with the scripts attached. You should find them under 'activators', 'lights' and 'miscitems'. Settlement Quests Here are some themes that may help to develop miscellaneous quests around the beta settlements:
Cunning Linguist (Writer and Voice Actor - Lost Spires, St and many, many more.)
Lizard King - Leader of the Black Marsh mod |
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02-28-2010, 12:15 PM,
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This thread has been updated 28/02/10.
Cunning Linguist (Writer and Voice Actor - Lost Spires, St and many, many more.)
Lizard King - Leader of the Black Marsh mod |
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02-28-2010, 07:47 PM,
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Correct me if I'm wrong, but isn't there a second Paatru village (Kulu-Hees) within our beta region?
Also, according to lore, the Paatru attack any non-Argonians they see on sight, not just Dunmer.
Core Member of Black Marsh (Lore and Modding)
Retired Editor of Silgrad Tower 77 interiors completed and counting! |
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04-18-2010, 11:47 AM,
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I updated the OP with information on quest rewards.
Cunning Linguist (Writer and Voice Actor - Lost Spires, St and many, many more.)
Lizard King - Leader of the Black Marsh mod |
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02-10-2011, 06:17 PM,
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I updated the OP with information on the new Quest thread.
Cunning Linguist (Writer and Voice Actor - Lost Spires, St and many, many more.)
Lizard King - Leader of the Black Marsh mod |
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