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Akavir Mod Plans?
12-16-2009, 03:24 AM,
#31
 
Possibly in the wrong place but i thought i'd give a heads up that Mr Siika who has been helping in The Deserts Of Anequina mod has this idea for the town of Rimmen ito be Akavir-esque:

http://img521.imageshack.us/i/rimmen01.jpg/
http://img442.imageshack.us/i/rimmen02.jpg/
http://img690.imageshack.us/i/rimmen03.jpg/

The pagoda is already on our resource list if you guys were wondering.
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12-16-2009, 03:51 AM,
#32
 
Rimmen was originally a Tsaesci city. In the new book it describes a temple there as resembling the Cloud Ruler Temple. The book's pretty good, I really liked the way it blends in with stated lore and Oblivion... I don't know if science is the right term. Well, any ways those pagoda look great. Mr.Siika is a very skilled modeler who works quickly and is generous with his work. I am sure he will allow us to use anything he comes up with. Also, he appears to be using the same base textures, which means they are compatible with already existing resources.
Akavir Chief Modeller.

Modeling is easy.
Everything else is hard.
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12-23-2009, 12:31 PM,
#33
Greetings from Rimmen
Far from being as fast and skilled as mr_siika, I for myself allow you to use all resources I will do for our Rimmen project. Your forum has helped me a lot already, especially your resources list and all this lore discussions. If I had more time for modding, I would have joined Akavir. So I decided to do what I though was the last city of living Akaviri in Tamriel. It's not, as I sadly had to accept, but I will keep their memory! Best wishes for your mod from Rimmen! :goodjob:
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12-23-2009, 01:50 PM,
#34
RE: Greetings from Rimmen
thankyou auryga for the offer. I'm sure mr siika will also release his work for the public as he has done for his other mods.
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12-27-2009, 06:30 PM,
#35
 
Quote:Originally posted by exilehunter
Possibly in the wrong place but I thought i'd give a heads up that Mr Siika who has been helping in The Deserts Of Anequina mod has this idea for the town of Rimmen ito be Akavir-esque:

http://img521.imageshack.us/i/rimmen01.jpg/
http://img442.imageshack.us/i/rimmen02.jpg/
http://img690.imageshack.us/i/rimmen03.jpg/

The pagoda is already on our resource list if you guys were wondering.

Thanks exilehunter. I do keep hoping that something will get released some day.

I'm still struggling with high blood pressures and high blood sugars. I am trying to keep up with everything happening online. I just don't have much energy right now.

I hope everyone has a great new year transition this year.
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12-27-2009, 07:19 PM,
#36
 
Next year will be a great year, because we will finish Akavir before it is over, God willing. All we can do now is to wait for the Height map to be finished.
Akavir Chief Modeller.

Modeling is easy.
Everything else is hard.
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12-28-2009, 02:55 AM,
#37
 
Woops. I got devoured by DragonAge. I'll Just do some other minor changes and then upload the esp. Sorry but i wont do the region gen but i will give a private link to Corthian of the bamboo files and textures Ra made - the very same file i passed to Shiver-Tail a while back. The bamboo speedtree were close to what we wanted but Ra stopped tweaking them (i dont blame him for after making about 30+ trials).
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12-29-2009, 04:53 AM,
#38
 
Here's the esp. It's the editted esp dependant on the esm from Corthian's upload before- http://www.mediafire.com/file/4wtommyttm...irCoast.7z

Corthian - Sent u the same file i sent Shiver-tail. Comes with the old heightmap.
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12-30-2009, 05:15 AM,
#39
 
I got it. Lookin' at it right now. Is this a different map? Can you send me the modified version I made?
Akavir Chief Modeller.

Modeling is easy.
Everything else is hard.
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12-30-2009, 08:48 AM,
#40
 
the one i sent privately was the old plan.

the one you uploaded and i updated is in the post above.
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