Ionith
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07-20-2010, 10:23 AM,
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Quote:Originally posted by DeezaWe could substitute mile markers with sporadic watch towers, either being recycled by the Tsaesci or crumbling like the forts in cyrodil. As for the farmland Disaster at Ionith says that "The surrounding land was reported to be rich, well-watered fields..." although this is said about the town of Septima, we could assume that the "next city upriver"(Ionith) could be the same. Or perhaps Septima was inhabited by human slaves or vassals who kept the farmland. With Ionith being inhabited by Tsaesci who rely on their own food supplies. Maybe partially comprised of a tribute from Septima? |
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07-23-2010, 10:23 PM,
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Edolsian put together a ruined fort that might be a good starting point for this mod. Fort Charrish
http://www.tesnexus.com/downloads/file.php?id=7100
Akavir Mod Leader
http://ysnesmusings.blogspot.com/ |
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07-25-2010, 05:06 PM,
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So, I take it Ionith is the new goal of the project? The very first thing you need is a proper design document.
So far, it seems step 2 has been the one discussed most. However, if you don't know what your goals are, you risk including things that don't add anything to the mod in general and which are therefore a waste of time/effort/resources. Mongati HoonDing tiavo; li-mansao einei diang. Cassandra for the memospore era |
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07-27-2010, 07:07 PM,
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As far as goals go, I would suggest that we treat this as an introduction to show off some of the Tsaesci work that has been done.
What do the rest of you think.
Akavir Mod Leader
http://ysnesmusings.blogspot.com/ |
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07-27-2010, 09:21 PM,
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Definitely. Screenshots would be an excellent idea, as they would give everyone an idea of what has been achieved so far, and what needs to be done.
Core Member of Black Marsh (Lore and Modding)
Retired Editor of Silgrad Tower 77 interiors completed and counting! |
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07-29-2010, 04:30 PM,
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If you want to show off what you've done, you might as well make it a giant player house with all the objects dumped into it. Or just make everything available as a modder's resource. Its a goal, yes, but not one that explains why you chose to make Ionith and what Ionith will be about.
For example, heres a quick one of the Shivering Isles: Transport the player into the world and mind of Sheogorath and his same-twin Jyggylag. The binary oppositions in world and characters will evoke a sense of insanity and instability, while the encroach of order into the realm of madness will establish a sense of urgency and change not present in Oblivion. The lore of the Shivering isles will serve to further destabilize the idea of 'Daedra' as a definable force. And heres one for Stirk: Stirk is an idyllic isle populated by Cyrodiil's wealthiest, but deep beneath the pleasant facade lies an ancient secret buried for centuries. Through the main and sidequests the player will uncover both the great evil beneath the isle and the personal evils of Stirk's nobles. Although lore is not in the foreground, it is implied throughout to give atmosphere and a sense of belonging to Tamriel. Goals like this make sub-goals definable. Since Stirk focuses on the nobility, there is no need to model objects for the lower class. Since Shivering Isles focuses on the change of Sheggy into Jyggy, there is no need to mention Sheggy being one of the 'evil Daedra' of the Dunmer. Same thing with Ionith. If you decide to focus on the impact the Imperials had on the city, there is no need to bother with Kamal stuff. On the other hand, if you want to focus on an invasion of Ionith by Kamal, Kamal stuff will be vital. Mongati HoonDing tiavo; li-mansao einei diang. Cassandra for the memospore era |
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07-30-2010, 09:36 AM,
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Sheggy into Jyggy :lmao:
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07-31-2010, 05:43 PM,
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Quote:Originally posted by Catlemur I love that too. I think we should limit this to Akavir humans and possibly some of the Tsaesci stuff.
Akavir Mod Leader
http://ysnesmusings.blogspot.com/ |
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08-01-2010, 11:13 PM,
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A start on a goal description:
This mod takes the player to Ionith. Ionith is the subject of a report titled Disaster at Ionith. The player will be introduced to elements of Tsaesci and Human Akaviri. There is a cave near Anvil. Anyone who enters never comes back.
Akavir Mod Leader
http://ysnesmusings.blogspot.com/ |
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08-05-2010, 05:11 PM,
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Shank was working on a Tsaesci race. The pictures he posted are outstanding. Has anyone had any success with putting together an npc race to put in game?
Akavir Mod Leader
http://ysnesmusings.blogspot.com/ |
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