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Silgrad City Layout
06-15-2011, 06:26 AM,
 
I managed to restore the city to the last update from Zurke.

The exterior Temple model has been added to the STLand, Riverside Pathway and to the Silgrad city Temple child WS (new). The child has been linked to the Riverside Pathway.

I added Goldar Valen's estate to the Upper Chambers district.
Further I fixed a few texture issues in the STLand.

The market (WiP by TID) has been moved to the Downtown district.

Added an apartment building to the Silgrad city Eastside district.

For easy navigating I added Editor ID's (EDID) to the STLand districts (ending with "LOD"). Added EDID's to the child WS's.



To do.

Check the disappearing meshes (in-game, not in the CS) in the SilgradCityRiversideSE child WS. Yesterday I spent a couple of hours on this problem, to no avail. I have another idea, hopefully that works.

After that I'll post a proposal how to proceed with SC on the Core board.
Then it's time to divide the workload.


I updated the OP (including the missing single piece models).
Dum loquor, hora fugit  - While I speak the time flies



Ovid 43 BC - 17 AD
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06-15-2011, 08:06 PM,
 
I know how to solve the disappearing meshes problem, so that's good news.


Asap I'll post a few new claims (8), that will be the final batch. :check:




Sniper4 accepted to mod Goldar Valen's estate (a very large interior). Smile
I'll help to finish the interior cells.
Dum loquor, hora fugit  - While I speak the time flies



Ovid 43 BC - 17 AD
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06-16-2011, 07:58 AM,
 
I don't mean to interrupt this thread, but do you really mean the final 8 claims for Silgrad City?
Core Member of Black Marsh (Lore and Modding)

Retired Editor of Silgrad Tower

77 interiors completed and counting!
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06-16-2011, 09:03 AM,
 
Quote:Originally posted by Deeza
I don't mean to interrupt this thread, but do you really mean the final 8 claims for Silgrad City?
Yes.

We have around 180 interiors cells for Silgrad City (95% finished).

The new batch will add 8 + approx 25 new interiors (Eastside apartment building and Goldar's estate).

When finished we'll have over 210 interiors for SC (guard towers not included, approx. 50 cells).


Further we have to add two other estates (SC councilors), I guess another 15-20 interiors (internal claims).


Finally TID is working on the market including a few new interiors.
Dum loquor, hora fugit  - While I speak the time flies



Ovid 43 BC - 17 AD
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06-16-2011, 11:36 AM,
 
Wow! At this rate we should definitely get SC done in time :check:
Trespassers will be shot.
Survivors will be shot again.



[Image: mini-Skyrim2.jpg]
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06-16-2011, 12:09 PM,
 
Sure seems like it. Congrats to everyone on the team!
Core Member of Black Marsh (Lore and Modding)

Retired Editor of Silgrad Tower

77 interiors completed and counting!
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06-16-2011, 12:59 PM,
 
Congrats! Big Grin
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06-20-2011, 10:26 AM,
 
I posted the SC planning on the internal Core board.

AnImpatientFan accepted to finish the SC Slums child WS. Smile
Adding planters, flowers, lights, benches etc.
Dum loquor, hora fugit  - While I speak the time flies



Ovid 43 BC - 17 AD
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