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Silgrad City Layout
08-05-2010, 09:14 PM,
#31
 
I cannot tell much from the screenshots but it sounds as if it will be an exciting area Smile

Have a great day
Charles
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08-08-2010, 08:30 PM,
#32
 
I have gotten a bit further.

I do not like the path texture within the Slums. I want to use dirt within that area because it is poorer and should not have cobbled paths. Any suggestions?

I am attaching some pics of the Riverside and Slums districts.

@Sandor, I would like to merge what I have so far, thank you.

Have a great day
Charles
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08-10-2010, 09:02 AM,
#33
 
Quote:Originally posted by Zurke


@Sandor, I would like to merge what I have so far, thank you.

Have a great day
Charles
For the time being I am not going to merge files, it's related to the Sol0909 Dial problem. It has to be fixed, it requires some re-merging and fixing a number of Form ID's.

I suggest you continue with the current esp.

I'll DL the attached file as a backup.
Dum loquor, hora fugit  - While I speak the time flies



Ovid 43 BC - 17 AD
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08-10-2010, 09:10 PM,
#34
 
Ok, please PM me when you can merge a new file.

Have a great day
Charles
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08-14-2010, 02:04 PM,
#35
 
Please post your esp when convenient and I'll merge the file.
The next esm will be a full version. :check:

I removed the previous version to save server space.
Dum loquor, hora fugit  - While I speak the time flies



Ovid 43 BC - 17 AD
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08-14-2010, 09:12 PM,
#36
 
Hi Sandor Smile.

Here is the latest esp. I have nearly finished the layout but I need to add the University and surrounding buildings. I want to copy\paste from the existing cells which I will do after I download a new file.

Have a great day
Charles
Reply
08-28-2010, 12:00 AM,
#37
 
This is a fairly large update.

As a side note:

Sandor has Created Child Worldspaces for the Slums and Riverside districts NW,SE (already merged).


* Created Child WorldSpace:

SilgradCityRiversideSlumsPathway

SilgradCityRiversideSlumsPathway was created to encompass the inner and outer walls. Gates are used to transfer outside of the SilgradCityRiversideSlumsPathway and into STLand. I am getting 40 to 50 FPS when navigating SilgradCityRiversideSlumsPathway as well as the other Child Worldspaces.

* I have replaced all textures between the outer and inner walls (SilgradCityRiversideSlumsPathway).

* I linked the Riverside SE and NW to the RiversidePathway using 'StExHlaCityWallGate' which I have also created. I also linked the area between the riverside district and the slums (the only entry/exit within the Riverside district without 'StExHlaCityWallGate') using target zones. I placed content to make it appear the same while looking through but not activating the zone.

* The University exterior area has been placed.

* I linked the following interiors and set North Markers within RiversideNW: (which should be all the interiors)
All open interiors are locked with 'needs a key'.

SilgradCityUniversity
SilgradcityUniversityGuest01
SilgradcityUniversityGuest02
SilgradcityUniversityHome01
SilgradcityUniversityHome02
Silgradcity0203
Silgradcity0204
Silgradcity0206
Silgradcity0302
Silgradcity0303
Silgradcity0304
Silgradcity0306
Silgradcity0308
Silgradcity0309
Silgradcity0310
Silgradcity0322
Silgradcity0325
Silgradcity0326
Silgradcity0327
Silgradcity0330
Silgradcity0332
Silgradcity0335
Silgradcity0336
Silgradcity0338
Silgradcity0339
Silgradcity0345
Silgradcity0347
Silgradcity0349
Silgradcity0353A
Silgradcity0353B
Silgradcity0354
Silgradcity0355
Silgradcity0356
Silgradcity0357
Silgradcity0358
Silgradcity0359
Silgradcity0360
Silgradcity0361
Silgradcity0362
Silgradcity0364
Silgradcity0366
Silgradcity0367
Silgradcity0368
Silgradcity0402B
Silgradcity0403
Silgradcity0404
Silgradcity0405
Silgradcity0406
Silgradcity0410
Silgradcity0411
Silgradcity0415
Silgradcity0416
Silgradcity0420
Silgradcity0421
Silgradcity0430
Silgradcity0431
Silgradcity0435
Silgradcity0436
Silgradcity0440

* A pathgrid has been created for RiversideNW.


@Sandor Within SilgradCity0368 I moved a tile piece but cannot get it back together correctly. Could you please look at it,

TIA.

- The towers on the outer wall are doubled up or duplicated in place. I have removed the duplicate on a couple of them south of RiversideSE. I am not sure how many more are that way or how easy it is to remove the duplicates. By hand could be very time consuming.

- 0405A has doors linked to other interiors. I believe this was the reviewer test TID had created. I have unlinked the doors and connected the corresponding interiors to the outside.

Have a great day
Charles
Reply
08-28-2010, 10:01 AM,
#38
 
Thanks, I'll reply asap. Smile
Dum loquor, hora fugit  - While I speak the time flies



Ovid 43 BC - 17 AD
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09-05-2010, 12:16 PM,
#39
 
Hi Sandor and fellow members Smile

I have an update.

StZKRiversideSEv1.1
RiversideSE

Link interiors and Set north markers in cells within RiversideSE:
All open interiors are locked with 'needs a key'.

Silgradcity0205
Silgradcity0307
Silgradcity0321
Silgradcity0323
Silgradcity0324
Silgradcity0328
Silgradcity0329
Silgradcity0330a
Silgradcity0331F
Silgradcity0333
Silgradcity0334
Silgradcity0337
Silgradcity0340
Silgradcity0341
Silgradcity0344
Silgradcity0346
Silgradcity0348
Silgradcity0350
Silgradcity0351
Silgradcity0352
Silgradcity0363
Silgradcity0365
Silgradcity0369 The Morgue
Silgradcity0425
Silgradcity0426


Created a pathgrid within RiversideSE

The NPC and the door for 0369 are still out side the gate below the temple district. I could not figure out how to get them where I needed them. When I cut the renders I got warnings. Sandor could you explain how I get them located within RiversideSE?

I have another esp

Sandor, if you think you can check and merge these today I will not work on this second esp anymore. Thanks.

StZKRiversidePathwayv2.1

I have modded the pathway as well as the Slums within this file.


The added content for visual effects through the triggerzones would have effected fps. I have replaced the triggerzones with StExHlaCityWallGate.

Removed references:

StSCSlums02
StSCSlums03
StSCSlums04
StSCSlums05

I removed these for a more organized approach:

StSCRiversideSEtoSTLand01
StSCRiversideNWGate02
StSCRiversidePathwaytoRiversideNW
StSCRiversideNWGate04
StSCRiversideNWGate01
StSCRiversideNWGate03
StSCRiversideSEGate01
StSCRiversideSEGate02
StSCRiversideSEGate04

Door references:

StSCRiversidePathwaytoSTLand01 * 3,-22
StSCSTLandtoRiversidePathway01 * 3,-22

StSCRiversidePathwaytoEastside01 * 0,-22
StSCEastsidetoRiversidePathway01 * 0,-22

StSCRiversidePathwaytoDowntown01 * -7,-22
StSCDowntowntoRiversidePathway01 * -7,-22

StSCRiversidePathwaytoDowntown02 * -15,-21
StSCDowntowntoRiversidePathway02 * -15,-21

StSCSlumsPathwaytoSTLand01 * -17,-20
StSCSTLandtoSlumsPathway01 * -17,-20

StSCSlumsPathwaytoSTLand02 * -14,-17
StSCSTLandtoSlumsPathway02 * -14,-17

StSCRiversidePathwayCanalToSTLand * -12,-17
StSCSTLandtoRiversidePathwayCanal * -12,-17

StSCRiversidePathwaytoSTLand02 * -8,-17
StSCSTLandtoRiversidePathway02 * -8,-17

StSCRiversidePathwaytoRiversideNW01 * -10,-19
StSCRiversideNWtoSlums * -10,-19

StSCRiversidePathwaytoRiversideNW02 * -8,-18
StSCRiversideNWtoRiversidePathway02 * -8,-18

StSCRiversidePathwaytoRiversideNW03 * -6,-20
StSCRiversideNWtoRiversidePathway03 * -6,-20

StSCRiversidePathwaytoRiversideSE02 * -7,-22
StSCRiversideSEtoRiversidePathway02 * -7,-22

StSCRiversideSEtoNW * -6,-21
StSCRiversideNWtoSE * -6,-21

StSCRiversidePathwaytoRiversideSE01 * -3,-21
StSCRiversideSEtoRiversidePathway01 * -3,-21

StSCRiversidePathwaytoSlums01 * -16,-20
StSCSlumstoRiversidePathway01 * -16,-20

StSCRiversidePathwaytoSlums02 * -15,-21
StSCSlumstoRiversidePathway02 * -15,-21

StSCRiversidePathwaytoSlums03 * -16,-18
StSCSlumstoRiversidePathway03 * -16,-18

StSCRiversidePathwaytoSlums04 * -14,-18
StSCSlumstoRiversidePathway04 * -14,-18

StSCRiversidePathwaytoSlums * -13,-18
StSCSlumstoRiversideNW * -13,-18


Thank in advance Sandor. We are getting there Smile

Have a great day
Charles
Reply
09-05-2010, 12:20 PM,
#40
 
Cool!! :goodjob:

I'll merge the files asap! Smile
Dum loquor, hora fugit  - While I speak the time flies



Ovid 43 BC - 17 AD
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