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Silgrad Signs needed
09-06-2010, 01:56 PM,
#1
Silgrad Signs needed
Hi everyone Smile

I am getting to the point where signs will be needed for Silgrad the City(Tower). I looked through the assets and only found a road sign for the Forgotten Garden and Imperial shop signs. It would be great to have Dunmer shop signs and some road signs(navigation signs could be universal). If I have missed something within the assets please advise.

The roads signs and shops signs should be of wood grain and weathered.

Navigational Signs:

Riverside West
Riverside East
Slums (we need another name?)
Eastside
Downtown (which includes the Market and Temple)
SilgradTower
Soluthis
Steadhelm
Ebbedin
Ald Nium


Business Signs:

Alchemy
Armor/weapons
Clothing
General Goods
FighterGuild
Inn
Pawn


Any takers?

Thanks

Have a great day
Charles
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09-06-2010, 10:12 PM,
#2
 
How are these for navigation signs? Are they worth working on?
[Image: signs_by_yoplatz-d2y68uc.png]
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09-06-2010, 10:16 PM,
#3
 
Wow, they look great, kudos.
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09-06-2010, 11:04 PM,
#4
 
yoplatz thanks for replying.

I was thinking we wanted something with the print on both sides. It is not a must but I think it makes them more appealing.

I have attached a pic of the Forgotten Garden sign.

I do not want to discourage any ideas or help.

Have a great day
Charles
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09-06-2010, 11:26 PM,
#5
 
Oh yeah, somehow i missed that these signs were for inside a city, lol. I designed mine to be crude road signs for remote places. Maybe ill try a business sign instead.
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09-06-2010, 11:42 PM,
#6
 
Quote:Originally posted by yoplatz
Oh yeah, somehow I missed that these signs were for inside a city, lol. I designed mine to be crude road signs for remote places. Maybe ill try a business sign instead.

Yes please do yoplatz. I was snooping through the mesh/texture directories and found a number of road signs. They are apparently not items yet. I am not sure why. I think the shop signs should also have some sort of symbol/lettering on both sides and extend out from the building. I am anxiously awaiting Smile

@Sandor, I found these signs:

meshes\st\imperial\decoration\exterior\roadsigns

SignpostRoadAldNium.nif
SignPostRoadCyrodiil.nif
SignpostRoadDeepenMeadows.nif
SignpostRoadDrenRamoon.nif
SignpostRoadEbbedin.nif
SignpostRoadGeneral.nif
SignpostRoadLegioArgonis.nif
SignpostRoadMaarMok.nif
SignPostRoadMorrowind.nif
SignpostRoadReichParkeep.nif
SignpostRoadSilgradTower.nif
SignpostRoadSteadhelm.nif
signpostroadtelgavos.nif
SignpostRoadTheAncientGate.nif
SignPostRoadTiberSeptimPass.nif

Textures\st\roadsigns

aldnium.dds
aldnium_n.dds
Cyrodiil.dds
Cyrodiil_n.dds
deepenmeadows.dds
etc........................

Why have we not placed these as items? Is that something we should think about doing?

edit: I created the 15 road signs with the attached file. I used StIdRoadSign******** as the prefix because the signs look like the Forgotten garden sign and TID's abreviation is on that.

Have a great day
Charles
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09-07-2010, 01:38 AM,
#7
 
yoplatz please hold off on the shop signs. I deeply apologize for your time. I found Dunmer banners within the directory structure but they are not in the CS. I have to look at them to see what they are.

Again, I apologize and do not like to waste your time. I will get some feed back from Sandor and see what the deal is. ?(

@Sandor, what about these?

meshes\st\dunmer\decoration\exterior\shopsigns

BannerDunAlchemy01.nif
BannerDunArms01.nif
BannerDunBooks01.nif
BannerDunClothing01.nif
BannerDunCraftsmen.nif
BannerDunDanger01.nif
BannerDunGoods01.nif
BannerDunTavern01.nif
BannerDunTempleSmall01.nif
BannerDunTempleSmall02.nif
BannerDunTempleSmall03.nif
BannerDunWelcome01.nif
BannerDunWinery01.nif
BannerDunWinery02.nif

edit: Sandor I created 14 banners. If we can use them as they are I have attached a file. I used StEx******** as the prefix I did not know who made them. I am guessing the ID can be added easy enough.

Have a great day
Charles
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09-08-2010, 01:54 PM,
#8
 
No problem. Time spent 3d modeling is never wasted, it's all good practice. I hadn't started on the business sign yet anyway.
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09-13-2010, 12:04 PM,
#9
 
@Zurke
Thanks I'll check it asap. Smile
Dum loquor, hora fugitĀ  - While I speak the time flies



Ovid 43 BC - 17 AD
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09-13-2010, 01:57 PM,
#10
 
Some of those are in the CS. I used duplicates of them (with appropriate renaming) as the section labels in Soluthis Library.
Core Member of Black Marsh (Lore and Modding)

Retired Editor of Silgrad Tower

77 interiors completed and counting!
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