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Silgrad Signs needed
09-15-2010, 07:53 AM,
#11
 
FYI

For the new roadsigns contact TID, he made the existing signs.


You'll find these in the activator folder.

ST>>Imperial>>Decoration>>Exterior>>Roadsigns

The Tiber Septim and MW ones haven't been merged yet (seamless transition).



For the banners, you'll find these in the activator folder as well.
ST>>Dunmer>>Decoration>>Exterior>>.


The FGa sign should be an activator as well (I'll change it).

The idea is when activating the road sign a text or sound will be seen/heard (not implemented).
Dum loquor, hora fugitĀ  - While I speak the time flies



Ovid 43 BC - 17 AD
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09-15-2010, 10:18 AM,
#12
 
Thanks for the reply Sandor Smile

Have a great day
Charles
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09-18-2010, 04:23 AM,
#13
 
I'm just trying to understand what is being discussed - are there no suitable existing signs, or are we making new ones?
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09-18-2010, 10:04 AM,
#14
 
Quote:Originally posted by TheImperialDragon
I'm just trying to understand what is being discussed - are there no suitable existing signs, or are we making new ones?

hehe Smile

I can see why it would be confusing. I was unaware that we had signs whithin the CS. I was then searching directories and found the ones I listed. I thought they had not been properly listed in the CS.

Can I use them as they are for roads and shops?

Have a great day
Charles
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