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[RELz] Black Marsh beta (with ETA)
12-13-2010, 07:04 PM,
#1
[RELz] Black Marsh beta (with ETA)
Version 3.00

[Image: BMXaeLogo4.jpg]
[Image: Pholmolo.jpg]

Deadline

I'm aiming for April 2011 (provided I get some help with the modding!)

Requirements

Oblivion 1.2.416
Shivering Isles
OBSE v0019b

Description

The Black Marsh beta version includes playable content for a complete half of the BlackMarsh worldspace. This includes the Western half of the map that borders with Cyrodiil. A border will be placed over the incomplete section of the East but the nearby regions will be generated.

The beta version will also include:
  • completed settlements, often with unique architecture, within the Western half of the map complete with interiors and NPCs,
  • completely landscaped regions for the beta areas,
  • a full set of dungeons for this part of the map with unique tilesets,
  • a wide and diverse range of new flora, clutter, books and countless other items,
  • several different varieties of Argonian and six new races (Naga, Marsh Cat, Lilmothiit, Sload, Paatru and Sarpa),
  • a complete set of new creatures specially selected for the province,
  • a new fast travel system involving rootworms,
  • some full and some abbreviated questlines
  • ....and much more.

Core Team

As at the moment, the active team members remain as follows:
  • Ibsen's Ghost - Leader and Main Modder
  • Deeza - Co-Leader and Core Member
  • Koniption - Lead Modeller
  • Sandor - Head of File Management and Region Generator
  • DoZeNt - Lead Modder
  • Xae - Head of Sound and Quest Design Modder
  • InsanitySorrow - Modelling and Scripts
  • XJDHDR - Scripts and Modding
  • Modelling Team - sHAdowgAme, morcroft, zaneeba_slave
Installation

1. Extract this archive to any folder and then copy the following to your Oblivion Data Folder
  • BlackMarsh.bsa (this includes the visual, LOD and, later, the sound)
  • Any patches on the bsa thread (these will later be merged into the final BSA files listed above)
  • BlackMarsh.esm
2. Start Oblivion Launcher, click Data Files, and enable the BlackMarsh.esm.

Un-Installation

1.Start Oblivion Launcher, click Data Files, and disable the The BlackMarsh.esm.

2. Remove the following files from your Oblivion Data Folder
  • BlackMarsh.bsa (this includes the visual, LOD and, later, the sound)
  • Any patches on the bsa thread (these will later be merged into the final BSA files listed above)
  • BlackMarsh.esm
Incompatibilties

As of yet, there are no known Incompatibilties with other mods so please report any you may find.

Upgrading

Before installing any future version of BlackMarsh.esm you will need to uninstall the previous version. To make sure everything is uninstalled remove the previous files from your data folder.

13/12/2010 - - Black Marsh

Contact

Ibsen's Ghost @ The Silgrad Tower forums
Deeza @ The Silgrad Tower forums

Credits

This (very large) list will be fully complete upon release.

Thanks

Thanks to Bethesda for creating Oblivion.
Thanks to all contributors mentioned above.
Thanks to the old team that began this project such as: SwedishFish, KuKulZa, TheGreyWizard, Tlo1048, Senten, Back2Murder and Llamaranger.
A special thanks to the likes of TheFilthySpaniard and Waalx for their valuable contributions.

Thanks to all who have shown an interest in the mod and gave support, feedback and suggestions.

Licensing/Legal

You may not use any part of this project without express permission. For any models that you seek to use for other creative projects, please identify the modeller concerned and contact them. Do NOT claim any of it to be your own work.

Please do NOT re-host this file without our explicit permission.

Please do NOT waste our valuable time by becoming a team member just to get access to the files. It is the opinion of the leader that anyone found doing so should be pursued across icy wastelands by needle-toothed Jackals wearing only a tie...for many moons! X(
Cunning Linguist (Writer and Voice Actor - Lost Spires, St and many, many more.)
Lizard King - Leader of the Black Marsh mod
[Image: Buserbar.jpg]
Reply
12-14-2010, 09:00 PM,
#2
 
Hmm... Is this released or is it only some internal release? I don't see link for downloading.
Reply
12-14-2010, 09:16 PM,
#3
 
No, it's in anticipation of a release as Sandor requested a RELz thread.
Cunning Linguist (Writer and Voice Actor - Lost Spires, St and many, many more.)
Lizard King - Leader of the Black Marsh mod
[Image: Buserbar.jpg]
Reply
12-14-2010, 09:19 PM,
#4
 
Oh, thanks. I thought that I'm loosing sight because I can't see the link. Smile
The banners look great by the way!
Reply
12-14-2010, 09:27 PM,
#5
 
Big Grin Thanks.
Cunning Linguist (Writer and Voice Actor - Lost Spires, St and many, many more.)
Lizard King - Leader of the Black Marsh mod
[Image: Buserbar.jpg]
Reply
12-14-2010, 09:30 PM,
#6
 
Yeah, those images are cool. =)

Is the bottom one Pholmolo?
Trespassers will be shot.
Survivors will be shot again.



[Image: mini-Skyrim2.jpg]
Reply
12-14-2010, 09:55 PM,
#7
 
Quote:Originally posted by jucklesjenk
Yeah, those images are cool. =)

Is the bottom one Pholmolo?

Yeah, it is Smile
[Image: Buserbar.jpg]
Reply
12-14-2010, 09:59 PM,
#8
 
Looks good :goodjob:
Trespassers will be shot.
Survivors will be shot again.



[Image: mini-Skyrim2.jpg]
Reply
12-14-2010, 10:06 PM,
#9
 
Xae is responsible for this work... :check:
Cunning Linguist (Writer and Voice Actor - Lost Spires, St and many, many more.)
Lizard King - Leader of the Black Marsh mod
[Image: Buserbar.jpg]
Reply
12-15-2010, 11:43 AM,
#10
 
Even though there are no DL links just yet, this is still great to see Big Grin
[color="#9ACD32"]How do you Skyrim? Show Us in TES Alliance's [url="http://tesalliance.org/forums/index.php?/forum/112-official-skyrim-contest/"]Salute to Skyrim Contest[/url]![/color]
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