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My game freezes when I try to play this mod
12-16-2010, 05:36 AM,
#1
My game freezes when I try to play this mod
I finally get around to installing Silgrad Tower on my game. When I try to play it, everything loads like normal, then the journal pops up telling me I need to get to the hotel. After I get rid of the window the game just freezes. It doesn't crash, it just freezes. This happens every time, and I don't know why.

Here's my load order.

Code:
Oblivion.esm
Silgrad_Tower.esm
Cybiades.esm
AWS-Core.esm
Francesco's Leveled Creatures-Items Mod.esm
Francesco's Optional New Items Add-On.esm
Oscuro's_Oblivion_Overhaul.esm
Mart's Monster Mod.esm
CyrodiilUpgradeResourcePack.esm
FCOM_Convergence.esm
CURP_Controller.esm
CM Partners.esm
Unofficial Oblivion Patch.esp
DLCShiveringIsles.esp
Francesco's Optional Chance of Stronger Bosses.esp
Francesco's Optional Chance of Stronger Enemies.esp
Francesco's Optional Chance of More Enemies.esp
Francesco's Optional Leveled Guards.esp
FCOM_FrancescosNamedBosses.esp
AWS-ShiveringIsles.esp
Natural_Weather_by_Max_Tael.esp
Natural_Habitat_by_Max_Tael.esp
Natural_Water_by_Max_Tael.esp
JOJOeffect.esp
StandingJOJO.esp
Crowded Cities 15.esp
DLCHorseArmor.esp
DLCHorseArmor - Unofficial Patch.esp
DLCOrrery.esp
DLCOrrery - Unofficial Patch.esp
DLCVileLair.esp
DLCVileLair - Unofficial Patch.esp
DLCMehrunesRazor.esp
DLCMehrunesRazor - Unofficial Patch.esp
DLCSpellTomes.esp
DLCSpellTomes - Unofficial Patch.esp
MaleBodyReplacerV4.esp
Francesco's Optional New Adventurers.esp
Bob's Armory Oblivion.esp
FCOM_BobsArmory.esp
Oblivion WarCry EV.esp
FCOM_WarCry.esp
Oscuro's_Oblivion_Overhaul.esp
FCOM_Convergence.esp
FCOM_RealSwords.esp
Mart's Monster Mod - No Blood.esp
Mart's Monster Mod - No Undead Rise.esp
BrotherhoodRenewed.esp
DukeCity.esp
HeartOftheDead.esp
Kragenir's Death Quest.esp
KDQ - Rural Line Additions.esp
KvatchRising.esp
Silgrad_Tower.esp
TheElderCouncil.esp
DLCBattlehornCastle.esp
DLCBattlehornCastle - Unofficial Patch.esp
DLCFrostcrag.esp
DLCFrostcrag - Unofficial Patch.esp
Knights.esp
Knights - Unofficial Patch.esp
Cybiades.esp
CybiadesDungeon.esp
Mighty Umbra.esp
Origin of the Mages Guild.esp
FCOM_MightyUmbra.esp
Natural_Vegetation_by_Max_Tael.esp
Quest Award Leveller.esp
RealisticForceMedium.esp
Smite of Order.esp
MidasSpells.esp
Midas OscuroGems.esp
No psychic guards v1.2.esp
actors_in_charge.esp
ActorsInMadness.esp
ActorsInEmotions.esp
77_Umpa_Animation.esp
Better Redguard v2.esp
IDKRRR_C_race.esp
bgBalancingEVCore.esp
bgMagicEV.esp
bgBalancingEVOptionalFangs.esp
bgBalancingEVOptionalMoreEyes.esp
bgBalancingVanillaGMSTArmorPenalty.esp
bgBalancingVanillaGMSTMagickaRegeneration.esp
bgBalancingEVOptionalBetterRedguards.esp
bgBalancingEVOptionalFCOMAdditions.esp
bgBalancingEVLAMEAddition.esp
bgIntegrationEV.esp
Bashed Patch, 0.esp
More_Generic_Faces-1903.esp
AWS-Main.esp
TEC_4ERA_Dialog_Filter.esp
k_HOD_RBP_patch.esp
Tales of the Madhouse.esp
77_Umpa_Arts.esp
Reply
12-16-2010, 05:49 AM,
#2
 
Sorry Professor Vertex I have no clue what your issue is caused by,
Maybe one of the more experienced core member will know what to do.
Reply
12-16-2010, 05:52 AM,
#3
 
Have you tried disabling other mods and seeing if it still crashes? FCOM can be a bit unstable sometimes, so that's the first place I would check.

Also, have you checked for conflicts with Wrye Bash or anything?
Leader of the Morag Tong
Hail Mephala
I do work sometimes - I swear!
Reply
12-16-2010, 06:13 AM,
#4
 
Quote:Originally posted by Seniosh
Have you tried disabling other mods and seeing if it still crashes? FCOM can be a bit unstable sometimes, so that's the first place I would check.

Also, have you checked for conflicts with Wrye Bash or anything?

Also AWS can also be pretty unstable.
That's why I went back to Max Taels stuff instead. It can cause issues in the Tamriel Worldspace, although I don't see why it would effect our mod.
Reply
12-16-2010, 06:45 AM,
#5
 
Disabling FCOM and AWS does nothing, same result. And I tried to run OBMM's conflict checker, but it freezes my program.
Reply
12-16-2010, 06:50 AM,
#6
 
When did you download our mod.
Was it before yesterday when we patched it?
It didn't have anything to do with crashes though. Just voice acting and invisible walls.

Sorry I really can't help you. Confusedhrug:
Reply
12-16-2010, 07:17 AM,
#7
 
Is your game up-to-date, being fully patched?

I don't suppose you've tried disabling all other mods just to see if it does work? If you load with only Oblivion.esm, Silgrad_Tower.esm, and Silgrad_Tower.esp, and you still have problems, then it isn't anything to do with a conflict... that could mean that the Silgrad_Tower file somehow got corrupt. If re-downloading doesn't work after that, I don't know what else to suggest.

Still, let us know what happens. Smile
Reply
12-16-2010, 07:25 AM,
#8
 
Yes, my game is fully patched.

My conflict report finally came up. Would it help if I post it?
Reply
12-16-2010, 07:30 AM,
#9
 
Might aswell post it. Maybe someone will be able to decode it later. Smile
Reply
12-16-2010, 07:46 AM,
#10
 
According to OBMM's conflict detector, the only thing Silgrad Tower conflicts with is Unofficial Oblivion Patch.

Disabling UOP didn't help.
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