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SilgradCity0441
06-19-2011, 12:45 PM,
#1
SilgradCity0441
[Image: F2.jpg]

[blockquote]
District: Eastside.
Cell name: SilgradCity0441.
Claim Difficulty: Medium - Difficult.
NPC's: 2 or more.
Race: Dunmer, Hlaalu.
Class: Rich.
General info: Check -=this link=-.[/blockquote]

Status: Open.


You'll find the exterior building (screenshot) in the cell SilgradCity0441. Use the Silgrad_Tower.esm v3.37 plus the latest patch or a higher version. If not available on the Source board please contact me via PM.

The NPC('s) must have (full) dialogue and AI, don't forget the pathgrid.
Full AI: Eat (2), sleep, one drink and/or read package.

I'll set the rotation for the Northmarker.

You have to create the interior and connect it to the exterior.
Please submit the file for checking when you finished the interior.

Add a few windows to the interior and to the exterior building (UC child WS) as well (matching with the interior).

Use rich objects and redware objects.

For reasons of playtesting it's often handy to add a X marker (heading).
When you use the console (~), type coc "XX", replace the "XX" with your cell name.


Background.

It's an apartment building for rent (PC).
The PC can rent one or every apartment (luxurious), the two NPC's live in the same building. It's a real estate agent and a guard.



Use the existing cell (SilgradCity0441) and don't delete the exterior building.



AI.

No single piece model available.
Dum loquor, hora fugitĀ  - While I speak the time flies



Ovid 43 BC - 17 AD
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