A Velothi Exterior Tileset
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01-14-2011, 09:49 PM,
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Quote:Originally posted by ZurkeI guess that depends. Normally meshes would not affect the FPS in any noticeable way. However, when you get into high face counts, parralax mapping, or complex collision shapes, I would say that's when the FPS is most affected. The last in that list should not be a problem for meshes like these. However, I would need to either use parralax mapping or a higher face count (or a combination) in order to achieve a realistic rocky-surface appearance. If I'm careful though, these should not be done to an extent that would cause a noticeable FPS drop. |
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01-18-2011, 01:54 PM,
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Quote:Originally posted by TheImperialDragonSounds good. If it's used in child WS' it should be fine FPS wise.
Dum loquor, hora fugitĀ - While I speak the time flies
Ovid 43 BC - 17 AD |
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06-30-2011, 01:03 PM,
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I'm sorry for reviving what should be a dead thread, but did I ever submit this? I remember things got really busy in RL shortly after posting this, that's why I'm not 100% sure.
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