Update
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07-18-2009, 03:30 PM,
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Update
Hi Sandor. Here are a couple of ESPs.
One is landscaping the other I created some interiors within the Stronghold. SCSouthV4.1 - Connected main road and dirt roads to Silgrad City entrance in cell -8 -41, affecting cells -6 -42, -8 -42, -9 -42 and -10 -42. - Extended mainroad along waterway to cell -9 -53. - Created Stronghold in cells -9 -48 and -10 -48 changed existing LOD building with one piece buildings. - swapped out LOD buildings with one piece buildings in cells -7 -44 and -8 -44. - Added 100 to the interfaction relation modifier of StZKSCSouthBandit faction. That is what the OB Bandit faction is and it works. - Created a sleep package for bandit01, bandit02 and bandit03 and a BanditWander package. SCSouthSHInteriorsV1.1 - Created interior cells(empty) SilgradCitySouthSHTower, SilgradCitySouthSHArmory, SilgradCitySouthSHMess. I will not be posting claims for these interiors I can knock them out without much problem. |
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07-18-2009, 05:01 PM,
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RE: Update
Thanks for the update.
Dum loquor, hora fugit - While I speak the time flies
Ovid 43 BC - 17 AD |
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07-18-2009, 06:05 PM,
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RE: Update
Quote:Originally posted by ZurkeNice work. The files have been merged.
Dum loquor, hora fugit - While I speak the time flies
Ovid 43 BC - 17 AD |
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07-18-2009, 08:11 PM,
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Thanks
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11-17-2009, 02:16 AM,
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Hi Sandor.
SCSouthSHInteriorsV2.1 - Modded interiors StZKSCSouthSHArmory, StZKSCSouthSHMess and StZKSCSouthSHTower. - Created StZKSCSouthGuardFaction. - Linked interior doors to exterior doors in cells SilgradCitySouthSHArmory,SilgradCitySouthSHMess,SilgradCitySouthSHTower with -9 -49 and -10 -48. - added pathgrid to interior of stronghold and exterior on road for future use. |
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11-17-2009, 12:27 PM,
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Thanks!
Dum loquor, hora fugit - While I speak the time flies
Ovid 43 BC - 17 AD |
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11-22-2009, 03:52 PM,
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The file has been merged.
Nice work!
Dum loquor, hora fugit - While I speak the time flies
Ovid 43 BC - 17 AD |
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01-13-2010, 09:47 PM,
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Since this road runs through Silgrad City South I will post it here.
This is the road connecting to Cyrodiil. @ Sandor, there is one issue with the esp and I cannot seem to fix it in the CS. Please see attachment. Thanks Zurke |
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01-14-2010, 09:23 AM,
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Thanks, I'll fix the error.
It's caused when e.g. duplicating or dragging an object that's near a cell border to the other cell. EDIT I checked the road, nice work. :goodjob: The file has been merged.
Dum loquor, hora fugit - While I speak the time flies
Ovid 43 BC - 17 AD |
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01-31-2010, 10:38 PM,
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Here is another update.
StZKSCSouthV6.1 - added sconce to outside of outpost buildings. - replaced StRwCryptExtBuilding in cell -7, -47 with StExComCaveEntranceAI01. - moved bandits from cell -6. -50 to -7, -48. - generated pathgrid in cells -10*, -47 -48 -49. - Used StSrSilgrad03GrassDirtRocks on all cells with a non accessible slope. - covered LOD issues in -10 - 48 |
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