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Silgrad Tower from the Ashes
St 2.0 - 3.0 - Printable Version

+- Silgrad Tower from the Ashes (https://www.silgradmodding.net/forum)
+-- Forum: Archived (closed boards) Silgrad TES IV & TES III & General discussions (https://www.silgradmodding.net/forum/Forum-Archived-closed-boards-Silgrad-TES-IV-TES-III-General-discussions)
+--- Forum: The Dungeon (silgrad.com) (https://www.silgradmodding.net/forum/Forum-The-Dungeon-silgrad-com)
+--- Thread: St 2.0 - 3.0 (/Thread-St-2-0-3-0)

Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19


- Razorwing - 01-19-2008

Quote:Originally posted by blackbird
I have playtested Silgrad Tower again (after a few months, shame on me) and I must say that the Steadhelm regon is a beautiful region.
I have taken screens, but I can't access them right now (other pc).
However a few points for now:
1. The Steadhelm brigde has no good LOD, I only see the base of the brigde and the statues
2. There is something wrong with the models of the docks stairs. The NPC's and me can't climb those stairs, without rotating them.
3. I ended the game when my computer crashed. It crashed when I used the door and tried to enter dryss plaza or so.

1. New lod models for the bridge has been on my to-do-list for awhile.

3. Do you have the latest private asset updates? If you do then I can't explain why your game crashed but I know that folks who don't have the updates experiences crashes.


- sandor - 01-19-2008

Quote:Originally posted by blackbird
I have playtested Silgrad Tower again (after a few months, shame on me) and I must say that the Steadhelm regon is a beautiful region.
I have taken screens, but I can't access them right now (other pc).
However a few points for now:
2. There is something wrong with the models of the docks stairs. The NPC's and me can't climb those stairs, without rotating them.
Please post a screenshot.
TIA. Smile


blue[/HR]
I am finishing the Steadhelm area using the new closed rocks and long trunked trees made by Razorwing. Further I finally fixed the VWD problem of the city, thanks to Bomret and Iggey. I attached a screenshot of Steadhelm by night.

To finish the VWD for Steadhelm I need _far nifs for the three ships, the statue on the main square and the bridge (made by Razorwing) near the main gate.

After that I'll merge two HM quads (55 Mb) of generated land around SC which wil be updated with the new closed rocks and long trunked trees made by Razorwing as well.


blue[/HR]

I noticed (testing the VWD for Steadhelm) some rocks floating in the sky (Latrys) because of the fact that the other rocks (below the visible ones) aren't VWD (screenshot).

EDIT
Updating the LOD mesh will help as well.


- blackbird - 01-20-2008

Pictures of could be errors:
The rocks of the first 2 ones seems floating to me.


- sandor - 01-20-2008

Quote:Originally posted by blackbird
Pictures of could be errors:
The rocks of the first 2 ones seems floating to me.
Thanks, I'll check and fix it. Smile


- Razorwing - 01-24-2008

Has anyone else noticed there are now nine music types for cells? The normal types appear in triplicates.


- TheImperialDragon - 01-24-2008

I see only one of each. Confusedhrug:

What you described happens to me when I switch the music multiple times for a single cell. Closing and reopening the cell window should clear the extra music types.


- Razorwing - 01-25-2008

Quote:Originally posted by TheImperialDragon
I see only one of each. Confusedhrug:

What you described happens to me when I switch the music multiple times for a single cell. Closing and reopening the cell window should clear the extra music types.

Aah, kk. Thanks Smile


- Razorwing - 02-20-2008

I was playtesting around Ebbedin recently - taking shots of the retextured shelf fungus - and I noticed a bug. There's a cave entrance outside of town with an open crate model just outside it. The land texture beneath the open crate is the kind that spawn grass, so when I was there in-game the crate had grass coming out through all sides of it.

All in all though the village is magnificent :goodjob:

On a personal note I'm still 'plagued' with corrupted textures. As you could see in the background of one screenshot in the shelf fungus thread, the landscape lod texture looks chaotic with weird colors all over it and the shacks still have that corrupted look. Haven't been able to track down what could be causing it yet. It only occurs in-game, not in the CS or in Nifskope. Very strange. ?(


- sandor - 02-21-2008

Quote:Originally posted by Razorwing
On a personal note I'm still 'plagued' with corrupted textures. As you could see in the background of one screenshot in the shelf fungus thread, the landscape lod texture looks chaotic with weird colors all over it and the shacks still have that corrupted look. Haven't been able to track down what could be causing it yet. It only occurs in-game, not in the CS or in Nifskope. Very strange. ?(
I have seen this before.

Perhaps this helps.
After patching the Oblivion esm to the version 1.20.416, I restored the original data folder (1.10.511) because of the ST assets. In-game the textures were corrupted (screenshot). The reason: I copied the shaders from my previous version (1.10.511) into the data folder.

After a reinstall and making sure that I kept a copy of the "new" shaders, the problem vanished.

I could upload the shaders folder (depending on your version) to the ST net so you don't have to reinstall the game.


- Razorwing - 02-21-2008

Good to know the problem was... well, not in my mind, but at least caused by something unrelated to the nifs and textures themselves. Big Grin

Thanks sandor, I would appreciate a copy of those shaders.