- sandor - 02-21-2008
I'll send the links via PM (within two hours).
- Seniosh - 03-28-2008
There's a small gap in the StInRedBuilding05 model, on the built-in shelves on both sides of the house. Screenshots attached. I'm pretty sure the gap can be seen in-game, it's pretty large on the one side.
- Seniosh - 03-30-2008
Some of the ground textures outside Soluthis are frankly quite blinding (especially with stuff like HDR lighting). I almost thought it was snow at first. Have i accidentally messed with my textures folder? or is this the actual texture that's going on the ground (or a placeholder?)
It doesn't really suit soluthis in my mind, (and the brightness makes my eyes hurt )
- Razorwing - 03-30-2008
Quote:Originally posted by Seniosh
There's a small gap in the StInRedBuilding05 model, on the built-in shelves on both sides of the house. Screenshots attached. I'm pretty sure the gap can be seen in-game, it's pretty large on the one side.
I know about the problem and it's been on my to-do-list for a long time. That, and reworking some of the Redoran interior models, which is probably the main reason why I haven't gotten around to it yet. I should fix that gap soon though.
Quote:Originally posted by Seniosh
Some of the ground textures outside Soluthis are frankly quite blinding (especially with stuff like HDR lighting). I almost thought it was snow at first. Have I accidentally messed with my textures folder? or is this the actual texture that's going on the ground (or a placeholder?)
It doesn't really suit soluthis in my mind, (and the brightness makes my eyes hurt )
That looks bad! I must have overshot the specularity on that one. Personally I don't play with HDR Lighting and/or Bloom (are they the same?) so I haven't noticed the problem. That's not to say I think our textures don't need to work for players using Bloom, because in my opinion they do. I've dimmed the specularity and added an updated normal map to the next bsa patch. Meanwhile a copy of it can be downloaded for those that wish: clicky It goes to your Data\textures\landscape\silgrad folder.
- Seniosh - 03-30-2008
I'll check out the new specular map later, that was probably the only problem cause the textures were fine when the sun wasn't shining directly on them.
Also, the chapel of Zenithar in Steadhelm needs to have the ground raised outside the entrance. NPCs can't get to the door because the ground is so low.
- sandor - 03-30-2008
Quote:Originally posted by Seniosh
Also, the chapel of Zenithar in Steadhelm needs to have the ground raised outside the entrance. NPCs can't get to the door because the ground is so low.
Thanks for reporting the problem, I'll fix it.
- blackbird - 05-30-2008
Does anyone have trouble when entering reich parkeep castle?
The first screenshot is a texture error
The second one is the problem with reich parkeep castle
- Seniosh - 06-23-2008
Two bugs for you guys today
First, in soluthis there is a wall which exists as a _far model, but no actual model.
The first screenshot was taken from a hill near reich parkeep (the southern hill). As you can see, there is clearly a wall which exists just to the west of claims maps 9 and 10.
The second shot is closer in. The _far model disappears, but nothing ever re-appears!
Is this a bug? Or do i just need to update my Distand LOD?
Second, in the area near the Sleepy Guar, there is this really weird collision thing when you walk. More specifically, it occurs in the area between Soluthis0208 and Soluthis0211.
Basically, when anything (NPCs and Rats included) goes in this area of land, it gets shaken up and down while walking.
Also, there is a floating overhang screen, probably because it's supposed to be up against a wall that isn't there yet (the wall's in the Claims map, but not the game) It's right next to Soluthis0208.
- Razorwing - 08-17-2008
I noticed that several Shingle Oak trees with the 'dead' suffix (which I did not set up) doesn't have a leaf texture specified, resulting in black leaf clusters.
- sandor - 08-17-2008
IIRC these were created by kingevil.
Should I delete these entries?
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