- Razorwing - 02-28-2009
I noticed what seems to be a missing desk near the window in the cell Steadhelm25c.
Edit: I need a bit of help. It seems like Oblivion crashes a lot in my tavern Soluthis0515. At first I thought it was a specific case, but it seems the crashes occur in several different situations. I think it's connected to the AI since that's what sets that interior apart from others I've made; there are tons of it going on in that interior - though I tried to space it out more or less evenly over the course of a day so there wouldn't by twenty NPCs in there at once.
- sandor - 03-01-2009
Quote:Originally posted by Razorwing
I noticed what seems to be a missing desk near the window in the cell Steadhelm25c.
Thanks, I'll fix it.
Quote:Originally posted by Razorwing
Edit: I need a bit of help. It seems like Oblivion crashes a lot in my tavern Soluthis0515. At first I thought it was a specific case, but it seems the crashes occur in several different situations. I think it's connected to the AI since that's what sets that interior apart from others I've made; there are tons of it going on in that interior - though I tried to space it out more or less evenly over the course of a day so there wouldn't by twenty NPCs in there at once.
I'll check the AI and play-test the interior.
- Razorwing - 03-02-2009
Thanks sandor.
I found two minor landscape bugs:
- land_texture_sharp_line.jpg - a sharp transition in landscape texture between these two cells.
- hole_in_landscape - there is a small tear where these four cells meet up.
I was in the worldspace STLand3 when I took the images; if you view the areas in STLand there's probably objects in the cells.
- sandor - 03-02-2009
Quote:Originally posted by Razorwing
I found two minor landscape bugs:
- land_texture_sharp_line.jpg - a sharp transition in landscape texture between these two cells.
- hole_in_landscape - there is a small tear where these four cells meet up.
I was in the worldspace STLand3 when I took the images; if you view the areas in STLand there's probably objects in the cells.
I'll check it.
- Razorwing - 05-12-2009
The unique model "meshes\ST\Steadhelm\StSHFGTIDIN.nif" causes the Construction Set to crash when loading the cell SteadhelmFightersGuild. The nif hasn't been changed since February 2008, which I presume is when I ran amorilia's nif optimizer script on everything. (If the script broke the nif then it would be the only model I know of that it did that to.)
- TheImperialDragon - 05-12-2009
It seems to work fine for me? hrug:
- Razorwing - 05-13-2009
Quote:Originally posted by TheImperialDragon
It seems to work fine for me? hrug:
Could it be a case of it working in one version of the Construction Set but not the other? If so it crashes when using v1.2 to load the cell.
- TheImperialDragon - 05-13-2009
I'm using the v 1.2 CS as well... :eek:
Are you sure it's that mesh that's causing it? And not another recent update?
Maybe someone else could try loading that cell and post telling us what happens?
- sandor - 05-13-2009
Quote:Originally posted by TheImperialDragon
Maybe someone else could try loading that cell and post telling us what happens?
I am almost done with the esm's (merging), I'll test it asap.
Could you test SilgradCity0404Full (in-game) with the new bsa and updates?
It crashes on my end.
EDIT
The CS doesn't crash on my end, I am using CS v1.2.0.404.
EDIT2
In-game it's fine too.
- Razorwing - 05-13-2009
Weird ?(
It happened to me when I was going through the buckets in a recent maintenance plugin. I loaded the cells it was placed in one by one, and when I got to SteadhelmFightersGuild my CS crashed. (I saved regularly, so no harm done.) I reloaded to test, deleted the interior mesh from the cell, and could load the cell fine. So I assumed it was that nif that caused my CS to crash the first time. I guess my crash was a fluke.
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