- WhiteWizard - 03-02-2007
I have my own speed tree question: Is there a way to make speed tree accept dds files or will I have to convert all the files to tga if I want to use the stock Oblivion ones.
- windsurfer - 03-02-2007
Quote:Originally posted by WhiteWizard
I have my own speed tree question: Is there a way to make speed tree accept dds files or will I have to convert all the files to tga if I want to use the stock Oblivion ones.
Speedtree cannot render the dds files but they work ingame, i use a targa to make the billboards (and to see how it looks) but then select the dds when i do the final save.
Hope that helps,
Tom
- mirrored - 03-02-2007
Quote:Originally posted by windsurferWhere did you get the 3.0 demo? I'm desperate to make componsite maps but the lite version will not allow!Tom
Exactly!
- windsurfer - 03-02-2007
Quote:Originally posted by mirrored
Quote:Originally posted by windsurferWhere did you get the 3.0 demo? I'm desperate to make componsite maps but the lite version will not allow!Tom
Exactly!
Check your pm! Also i have got a bamboo for you, i forgot i had it. Ill upload it soon.
Tom
- mirrored - 03-02-2007
Thank you!
- WhiteWizard - 03-03-2007
Quote:Originally posted by windsurfer
Speedtree cannot render the dds files but they work ingame, I use a targa to make the billboards (and to see how it looks) but then select the dds when I do the final save.
Really? Darn. Do you know of any mass dds-tga converters that I could convert the stock oblivion textures with?
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