- raggidman - 04-02-2008
What does a Bosmer call a fish and chip shop?
A fish shop
- llamaranger - 04-02-2008
you can tell you've been spendin too much time in valenwood when you start making greenpact jokes ![Big Grin Big Grin](https://www.silgradmodding.net/forum/images/smilies/biggrin.png)
Edd
- Senten - 04-02-2008
The potato is awesome bud! :yes:
- Ja-Kha'jay - 04-03-2008
that is awesome buddy!
- DarkAsmodeous - 04-03-2008
Bravo!
Flora is where we are most lacking, and where modeling work does us the most good. Furniture is a close second. This helps greately, thank you Llamaranger.
- llamaranger - 04-03-2008
http://i76.photobucket.com/albums/j18/llamaranger/DP.jpg
nifskope screen. This is the first model ive used vertex painting for EVER! so extra 3d-ness will become the norm from now on ![Big Grin Big Grin](https://www.silgradmodding.net/forum/images/smilies/biggrin.png)
file d/l pmed to JKJ of course, but i was thinking, with the modular setup ive used, all the region generated potatoes are going to be 4 stalks to one harvestable potato, and all the hand-placed ones are going to be one harvestable potato per stalk... unless you dont bother with the sand base and just use the modular stalks for region generation?
just something to think about.
(I will do an ingredient model tomorrow sometime , forgot about that, will be nice to have a new foodstuff yeh?)
Edd
- raggidman - 04-03-2008
:yes: yummy
- Senten - 04-03-2008
mmm sweet bud :goodjob:
- Ja-Kha'jay - 04-04-2008
awesome!
- llamaranger - 04-04-2008
tripoint is sort of coming along... its not as close to the original concept as id like, but i 1. am limited by poly count (its currently looking to be about the same as the large n'kau.
2. my own limitations as a modeller.. ![Sad Sad](https://www.silgradmodding.net/forum/images/smilies/sad.png)
still, i think it looks pretty nice so far...
http://i76.photobucket.com/albums/j18/llamaranger/tripoint.jpg
thw white borders on the leaves will be transparent in game
Edd
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